Ouguiya
New Member
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My thoughts exactly, Legacyspy.
Before going any further, there is one thing about the word "noob" I want to clarify.
Yes, I know, there have been many many definitions of this, but I will just give here the one I use, and how the word "noob" is meant.
So, to contrast: A "Newbie" (note the diffrence) is a new player. Those really deserve help. They are just "new" to the game, and haven't understood everything. In a sense, we all were newbies once.
Now, the other side of the coin are "noobs", or also called "b00ns". Those are the type of people who are really bad, but will rather die than admit it. They have been playing for maybe a while, but cannot win, and will do anything to achieve a small sense of ego, i.e: cheat, hack etc.
Sidenote: Those are also the kind of people who say stuff like: "Hey, come on, trust me, I know that game, I have been playing for 2 years!!", and then the answer comes: "It's only been out for 7 months..."
This is what I mean when I say "noob". Note again: I do not mean a new or inexpierienced player. I mean a bad AND blown-up ego type of player, who does anything he can to win, no matter the cost.
Ok, to continue...
I think I will create a system (seing as there is none which I can really just copy / paste into my map), which will account for 3 things (hopefully) to prevent 99,9 % of all hacks from occuring:
1) It should account for all popular "hack" messages. If one of these is typed, the system should maybe check if something changed, and if it did, kick the player out of the game immedietly. (This is the easiest thing to do)
2) It should account for any changes in the game itself. Meaning, if the player receives more money than he should have (this could be done via a variable, keeping track of the player's money, and if the player's money is diffrent than this variable, the player get's kicked)
3) Lastly (this is the hardest by far to do), I will try to do something that tries to check sort of a "checksum" or "variable sum" or "functions sum" or anything of the similar.
Point 3 is probably the most efficient, since it immediately discovers injected code, but the problem is, I don't know how to do it.
If there is anyone out there who can point me in the right direction of any trigger function or something similar which enables the map to "check" I would greatly appreciate it.
Thanks,
Yours,
Ouguiya
Before going any further, there is one thing about the word "noob" I want to clarify.
Yes, I know, there have been many many definitions of this, but I will just give here the one I use, and how the word "noob" is meant.
So, to contrast: A "Newbie" (note the diffrence) is a new player. Those really deserve help. They are just "new" to the game, and haven't understood everything. In a sense, we all were newbies once.
Now, the other side of the coin are "noobs", or also called "b00ns". Those are the type of people who are really bad, but will rather die than admit it. They have been playing for maybe a while, but cannot win, and will do anything to achieve a small sense of ego, i.e: cheat, hack etc.
Sidenote: Those are also the kind of people who say stuff like: "Hey, come on, trust me, I know that game, I have been playing for 2 years!!", and then the answer comes: "It's only been out for 7 months..."
This is what I mean when I say "noob". Note again: I do not mean a new or inexpierienced player. I mean a bad AND blown-up ego type of player, who does anything he can to win, no matter the cost.
Ok, to continue...
I think I will create a system (seing as there is none which I can really just copy / paste into my map), which will account for 3 things (hopefully) to prevent 99,9 % of all hacks from occuring:
1) It should account for all popular "hack" messages. If one of these is typed, the system should maybe check if something changed, and if it did, kick the player out of the game immedietly. (This is the easiest thing to do)
2) It should account for any changes in the game itself. Meaning, if the player receives more money than he should have (this could be done via a variable, keeping track of the player's money, and if the player's money is diffrent than this variable, the player get's kicked)
3) Lastly (this is the hardest by far to do), I will try to do something that tries to check sort of a "checksum" or "variable sum" or "functions sum" or anything of the similar.
Point 3 is probably the most efficient, since it immediately discovers injected code, but the problem is, I don't know how to do it.
If there is anyone out there who can point me in the right direction of any trigger function or something similar which enables the map to "check" I would greatly appreciate it.
Thanks,
Yours,
Ouguiya