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  1. BlightWarden

    Patch 1.23b

    So older maps can't be played after patching at all, including offline single player? Or just online?:confused: This IS fun!:thup::thdown: No more castle fight!:mad: Not that it really matters that much to me considering I havn't played wc3tft online in over a year, but still. Looks like a...
  2. BlightWarden

    Periodic Item removal.

    No idea how to even begin to create this trigger. I'm just going to leave it up to the players and move on to another part of my map I can actually do something on. Thanks anyways.;) If I ever learn basic jass, I will come back and try this. Thanks.
  3. BlightWarden

    Periodic Item removal.

    Well it goes like this, 60% chance, 20% chance, 14% chance, 5% Chance, 1% chance. I have 35 different power ups (runes) total that can be created (Drop). Different creeps drop different items, Creeps have 3 tiers, each tier drops better items. So I need the item drop table for that to work...
  4. BlightWarden

    Periodic Item removal.

    First off, thank you very much, skyblade333 for all your hardwork and effort. But I don't know how to make that trigger. No idea how to get Set C= (C+1) and no idea how to get Item - Remove D[E]. It also appears that this trigger would replace my item drop table trigger and this trigger does...
  5. BlightWarden

    Periodic Item removal.

    Ok, I ran into some problems. I still have no idea how to add a remove power up after 60 seconds to my item table trigger. There is no "Remove power up" option. I can remove lastcreated item/matching item/picked item of type (power up) from region. But if a monster drops a power up outside of...
  6. BlightWarden

    Periodic Item removal.

    I'v heard too many bad things about newgen to use it, plus I'm not a fluent in jass scripting. Also thanks Lammet! That totally slipped my mind. I can just add a wait and a remove action to my item drop tables! I'll be back if anything goes wrong with that.;) If it works, +rep to...
  7. BlightWarden

    Anti-Cheating system: Need expierienced help!

    Protecting your map is a smart idea. If you don't protect your map, there will be a dozen broken versions of it within a week. The more people play broken versions the less they will participate when they see the map name. Whether it is a legit protected version or not. Yes, there will always...
  8. BlightWarden

    Periodic Item removal.

    And how would I go about doing that in trigger form? A local variable is a term I seem to be unable to remember. What sort of variable would that be?
  9. BlightWarden

    Periodic Item removal.

    Creeps drop power up items. If players do not take those power ups, the amount of runes on my map can add up quickly. I need a way to remove power ups that have been on the map for 60 seconds without removing power ups that have not been on the map for 60 seconds. I need the trigger to activate...
  10. BlightWarden

    I have to spread it around before I can give you more rep. Don't worry, I will as soon as I can.

    I have to spread it around before I can give you more rep. Don't worry, I will as soon as I can.
  11. BlightWarden

    What unit/hero abilities can be added to a rune?

    Well, That was helpful! Thanks and +rep!:rolleyes: /end sarcasm. PS: Removed the mistake.
  12. BlightWarden

    What unit/hero abilities can be added to a rune?

    I'd like a list if anyone knows, of the unit/hero abilities (or other item abilities) that can be used with a rune power up using standard abilities with NO triggers. The ones I know of are Bundle of lumber Chest of Gold Str/Int/Agi Gain Str gain Int gain Agi gain health/mana...
  13. BlightWarden

    Turn on/off triggers and remove units

    Hmm, I was trying to avoid that because I already have many, many triggers and need to add many more. But I will try it and see if that helps. Thanks. [edit] Nope, the delay is still there but the lag is reduced to a faction of a second so you almost can't notice it. I may just have to accept...
  14. BlightWarden

    Turn on/off triggers and remove units

    I set the times to 59sec and added in a 1sec wait but it only made the delay longer.:confused: I also get a good amount of lag when Tier 2 units initially spawn the first time. This lag happened before I added the wait and still happens.
  15. BlightWarden

    Need of help with spawn triggering

    Don't forget to clean up any leaks.;)
  16. BlightWarden

    Turn on/off triggers and remove units

    [edit] ok, I got the removal trigger to work, but there is a very long delay between removal and creation. I will post my triggers so bare with me as they are kinda long. I need to fix the delay and figure out if I can make a single removal trigger for all locations or if I need to make triggers...
  17. BlightWarden

    RPG hero level question

    My map is 256x256 (i think) and the level cap is less than 50.;) Its all about game pacing. Plus Having a higher cap than I already have would go against the theme of my map. I'm not a big fan of save/load games because the new players are always left in the dust. I like RPG's that can be...
  18. BlightWarden

    Turn on/off triggers and remove units

    How to Remove a unit! [edit] Changed due to having finished the triggers. New Question!! I seem to be having trouble (no suprise!:D) Figuring out how to remove a unit from a region. So here's what I need to figure out. Trigger A turns off. Remove all units in region X owned by player...
  19. BlightWarden

    take a poll about JASS

    My voting choice isn't up there (none of the above).;) I will try to learn jass, maybe, when I have time and I can focus on it. Until then I will only be using jass to clean memory leaks. I'v spent too much time learning basic GUI to start jass right now. Maybe in a few years.:thup:
  20. BlightWarden

    Need trigger path please.

    I could Kiss YOU! But I won't ;) Thank YOU very much! It finally works perfectly! +Rep (wish I could +++++Rep you!) I have one other question, if I may. Can I reuse the same Variable for all my respawn triggers or should I make a new variable for each respawn trigger? A thousand...
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