BlightWarden
New Member
- Reaction score
- 6
>That spawns them in mass.
Are you kidding me? Why do you think you have a condition that checks if they're dead?
Stop thinking we don't know what we're talking about, please...
BTW remove the "Skip remaining actions" since it will prevent the leak from being removed...
First, relax. I never said you didn't know what you were talking about. I was only relaying what happened when I used it.
Second. Will adding a condition interrupt any of the conditions in the If/Then/Else action trigger?
Third. No idea what condition to use with the periodic. Can I just use
Trigger:
- (Number of units in Temp_Group_A1) Equal to 0
again without it screwing anything up?
Thanks.
[edit] well that didn't work. Maybe dying unit? Lets find out.
Nope, that didn't work and neither did matching unit is dead. lol. Also tried (Number of living Cedar Wretch units owned by Neutral Hostile) Equal to 0
but that didnt work.