this solution is good but the problem is that if the unit starts walking this trigger will play the walk animation only once and not all the time till my unit stops walking or attacking etc
Hello everyone.
Could anyone help me find a way to make a unit copy the animation of another unit?
For example we have 2 footmen and we want both to do same animation at the same time.Meaning when one footman starts walking the other footman plays the walking animation when the footman is...
I would rate this movie 5/10.
It may be a little cruel but all the things you made dont have something special its just disappearing, reappearing and hitting.
Also no terrain?????
It would be a lot better if it had terrain in it.
And the end sucked a lot.A panda killing the guy with only...
Just trigger it.
Something like this:
Event
A unit Dies
Conditions
Dying Unit is equal to (Your Enemy unit)
Actions
Item - Create (your Item)
Give Last Created Item to Killing unit
Next time use the search button as elmstfreddie says cuz its truly annoying to see many same threads.
Wish i helped.
Blanka you seriously need to learn to speak english a little better.
Anywayz you could use the trigger function that sets the limit of purchasable heroes to 4.
I am not sure about that but maybe its a channeling spell(the second spell, the one you add afterwards) that cannot be canceled and because both spells have the same order string the second spell activates at once.
Hi everyone
I found somewhere this system for combining items.It works fine but whenever i pick up an item or create one for the first time i lag.Is there a problem with the trigger or i just have to make a unit pick up all the items on the beggining of the game?
Note that there are 45...
Hi everyone.
I made a spell using help from Aceheart and Doom-angel.
Although the spell works, after testing the map i realized that the custom scripts i have been given caused server splits on multiplayer.
After searching i found this.
That explained a lot but the problem is that i have...
Guys i think the pulverize ability of the earth bear(the one of the three bears when the panda splits...) with 10 area of effect will do.He simply has to chance the field so that there is a 100% chance to do so.
JJooKKoo hear my advice.You wont lose. :P
This is help to me by Aceheart and doom-angel.
Take it too.
Player Group - Pick every player in (your group) and do (Actions)
Loop
Custom script: if (GetLocalPlayer == GetEnumPlayer()) then
Cinematic - Fade out over 0.50 seconds using texture...
Find an ability which reduces by percent damage received.I think hardened skin is what you need but i am not sure.Give to this ability 50 lvls.
Event
a unit is attacked
Condition
attacked unit has buff (your buff)
Actions
Set level of hardened skinn for attacked unit to ((level of...
Request
Ok i have a really complicated request.
Here it is.
There is a gate(i would prefer this gate to be like the one of blizzard you know the one with the 2 monks on the left and right).I will post a screeny in a while.This gate is in the space between left and middle of the screen but...
Your first part of the sentence is true but i didnt quite catch the meaning of the second part...
Anyway,if you use my way,items like sobi mask won't increase mana regen.You have to make all item mana regen bonuses triggered.