That seems to work for a constant rotation, which I think is what emootootoo is asking for. My problem is a little more advanced.
I require my unit to rotate on key press. I added that to my actor, and now when I move the unit instantly, the units model flickers between a forward facing unit...
I think I may be on to something, but I can't see to get it to work.
I've found that under the actor's "Hosting - Host Site Operations" field in the data editor, there's an option to hold rotation. It looks like if I can turn it on, I can move the unit without resetting the rotation, but I...
The starcraft 2 editor has built-in protection. If you go under the File menu and click Publish, there's an option to lock your map to prevent editing.
Perhaps this will help you:
http://forums.sc2mapster.com/development/map-development/902-rotating-units-around-x-or-y-axis/#p16
It works by sending actor messages to the unit, to set it's rotation based on pitch, roll, and yaw. The only problem is if you move a unit instantly, it resets...
Well I can't seem to find out the mouse/camera/facing problem, but as for your first problem, try turning on the "Play Forever" option instead of just using "No Options" for your animation trigger. Or did you find another way to fix it?
I could have waited 14 minutes and you would've asked my same question. Brilliant.
I am having the same problem as your second problem. The camera yaw seems to stay at 90.0 no matter which way you move your camera with your mouse. Camera rotation seems to stay at 180.0 regardless of camera...
For some reason I got invited into the BETA 10 days before the release, and I went straight into the editor. I wanted to try my hand at a TPS even though I probably won't release it as there will be way to many of those.
Now I opened wingdnosring Third Person Shooter System to learn a bit...
I do believe I fixed the problem.
I had an idea to go into the BIOS (since that was changed when I got windows 7, then updated again when the problem started back up). I looked through the settings and disabled two of them:
So far I've been able to play 2 hours straight without any problems...
Ok, I got off my lazy butt and called dell to see what they think.
They think it is overheating. I can't tell with the metal case of the Studio XPS 16, and I've read the case gets hot. So I don't know if it's getting hot or overheating. But, they're gonna come over and put in new heatsinks...
I've got 2 more screens from a different game this time, and this time they show the problem better. The speedfan was having trouble though so the processor temperature isn't there.
I won't lie, I'm a little leery to mess with dual boot partitions with an OS that only lasts 30 days on my new...
@Slapshot136: I took this picture a while ago, I'll have to take another one sooner after it happens next time. The CPU usage seems to drop if I keep the program minimized for a little while, hence this picture. But when I maximize the game again, it goes back to just as bad.
@xromania™: If...
Ok, I need some help here. I can't play like this anymore.
The problem: Whenever I'm playing a 3D game, my computer will run fine for some time, then slowly lose FPS until it becomes barely playable. At this time the CPU usage is at 100%, though there isn't a specific program taking up the...
I know this is a simple question but I can't seem to find the answer. How do I make towers attack Heros first, after other units? A lot of threads I've searched under say to change the Stats - Priority setting, but even after I've made the Hero's priority larger, the towers still go after the...