Search results

  1. Derek0

    Unit Pitch/Roll?

    That seems to work for a constant rotation, which I think is what emootootoo is asking for. My problem is a little more advanced. I require my unit to rotate on key press. I added that to my actor, and now when I move the unit instantly, the units model flickers between a forward facing unit...
  2. Derek0

    Unit Pitch/Roll?

    I think I may be on to something, but I can't see to get it to work. I've found that under the actor's "Hosting - Host Site Operations" field in the data editor, there's an option to hold rotation. It looks like if I can turn it on, I can move the unit without resetting the rotation, but I...
  3. Derek0

    Having trouble with 3rd person movement

    It started working on my map at least when I installed the retail version. I'm guessing it's fixed.
  4. Derek0

    Any protectors / optimizers so far?

    The starcraft 2 editor has built-in protection. If you go under the File menu and click Publish, there's an option to lock your map to prevent editing.
  5. Derek0

    Unit Pitch/Roll?

    Perhaps this will help you: http://forums.sc2mapster.com/development/map-development/902-rotating-units-around-x-or-y-axis/#p16 It works by sending actor messages to the unit, to set it's rotation based on pitch, roll, and yaw. The only problem is if you move a unit instantly, it resets...
  6. Derek0

    Having trouble with 3rd person movement

    Well I can't seem to find out the mouse/camera/facing problem, but as for your first problem, try turning on the "Play Forever" option instead of just using "No Options" for your animation trigger. Or did you find another way to fix it?
  7. Derek0

    Having trouble with 3rd person movement

    I could have waited 14 minutes and you would've asked my same question. Brilliant. I am having the same problem as your second problem. The camera yaw seems to stay at 90.0 no matter which way you move your camera with your mouse. Camera rotation seems to stay at 180.0 regardless of camera...
  8. Derek0

    Unit not rotating with mouse camera

    For some reason I got invited into the BETA 10 days before the release, and I went straight into the editor. I wanted to try my hand at a TPS even though I probably won't release it as there will be way to many of those. Now I opened wingdnosring Third Person Shooter System to learn a bit...
  9. Derek0

    Computer slows to a hault

    I do believe I fixed the problem. I had an idea to go into the BIOS (since that was changed when I got windows 7, then updated again when the problem started back up). I looked through the settings and disabled two of them: So far I've been able to play 2 hours straight without any problems...
  10. Derek0

    Computer slows to a hault

    Ok, I got off my lazy butt and called dell to see what they think. They think it is overheating. I can't tell with the metal case of the Studio XPS 16, and I've read the case gets hot. So I don't know if it's getting hot or overheating. But, they're gonna come over and put in new heatsinks...
  11. Derek0

    Computer slows to a hault

    I've got 2 more screens from a different game this time, and this time they show the problem better. The speedfan was having trouble though so the processor temperature isn't there. I won't lie, I'm a little leery to mess with dual boot partitions with an OS that only lasts 30 days on my new...
  12. Derek0

    Computer slows to a hault

    @Slapshot136: I took this picture a while ago, I'll have to take another one sooner after it happens next time. The CPU usage seems to drop if I keep the program minimized for a little while, hence this picture. But when I maximize the game again, it goes back to just as bad. @xromania™: If...
  13. Derek0

    Computer slows to a hault

    Ok, I need some help here. I can't play like this anymore. The problem: Whenever I'm playing a 3D game, my computer will run fine for some time, then slowly lose FPS until it becomes barely playable. At this time the CPU usage is at 100%, though there isn't a specific program taking up the...
  14. Derek0

    Make the towers attack the Heros first.

    Yeah I guess, I just thought there was some way to just tell them to attack heroes first in the Object Editor.
  15. Derek0

    Make the towers attack the Heros first.

    I know this is a simple question but I can't seem to find the answer. How do I make towers attack Heros first, after other units? A lot of threads I've searched under say to change the Stats - Priority setting, but even after I've made the Hero's priority larger, the towers still go after the...
  16. Derek0

    Disabling abilities in a spellbook?

    Oh ok, I'll try it that way. Thanks a bunch! :thup:
  17. Derek0

    Disabling abilities in a spellbook?

    I don't think I can do that with spellbooks, can I?
  18. Derek0

    Disabling abilities in a spellbook?

    Ok, here's one I can't seem to figure out. I used Andrewgosu's Tutorial to make a spellbook with 2 spells, Permanent Immolation (Neutral Hostile 2) and Permanent Invisibility. My goal is to make one of the abilities in the spellbook appear on the hero and then disappear 60 seconds later, every...
  19. Derek0

    Helping a Graphic-Intensive Website

    I hope it's OK to revive my thread, but the adjustment to a non-fullscreen GUI isn't going so well. I want to know if there's any way to speed up the scrolling without showing less images. I want to know if any of these work for that or if you know anything else please tell me. If I used PNGs...
  20. Derek0

    Helping a Graphic-Intensive Website

    There's a list of images, and the user can choose from them and place them on a grid in one of the three layers. Every image is 32x32 but they can be transparent. The ground layer images have a z-index of -4, mask -2, and the fringe images have a z index of 2, allowing a 3 layer effect. I'm not...
Top