Derek0
New Member
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Ok, here's one I can't seem to figure out. I used Andrewgosu's Tutorial to make a spellbook with 2 spells, Permanent Immolation (Neutral Hostile 2) and Permanent Invisibility.
My goal is to make one of the abilities in the spellbook appear on the hero and then disappear 60 seconds later, every 7 minutes (which one is random)
I disabled the spellbook and the abilities in my init trigger:
And then my event triggers look something like this:
The results are very odd, however. For one thing, the neutral passive heroes have both immolation and invisibility on them from the start (meaning they burn for 2 seconds then turn invisible to me), while my (player 1) hero doesn't burn at all, but does turn invisible.
I added this testing trigger, which worked and gave my hero immolation:
I am trying to make the heroes NOT burn or turn invisible at the beginning, but instead after 7 minutes, but I am getting odd results. I'm probably missing something simple but I can't seem to find it. Any ideas?
P.S. I haven't waited 7 minutes to see what would happen then
My goal is to make one of the abilities in the spellbook appear on the hero and then disappear 60 seconds later, every 7 minutes (which one is random)
I disabled the spellbook and the abilities in my init trigger:
Code:
Init
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Disable Spell Book for (Picked player)
Player - Disable Permanent Immolation (Neutral Hostile 2) for (Picked player)
Player - Disable Permanent Invisibility for (Picked player)
Code:
RandomEvent
Events
Time - Every 420.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Special Event: Immo...
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Enable Permanent Immolation (Neutral Hostile 2) for (Picked player)
Wait 60.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Disable Permanent Immolation (Neutral Hostile 2) for (Picked player)
Game - Display to (All players) the text: Special Event: Immo...
The results are very odd, however. For one thing, the neutral passive heroes have both immolation and invisibility on them from the start (meaning they burn for 2 seconds then turn invisible to me), while my (player 1) hero doesn't burn at all, but does turn invisible.
I added this testing trigger, which worked and gave my hero immolation:
Code:
Testing Command
Events
Player - Player 1 (Red) types a chat message containing -test as An exact match
Conditions
Actions
Player - Enable Permanent Immolation (Neutral Hostile 2) for (Triggering player)
P.S. I haven't waited 7 minutes to see what would happen then