Recent content by ExTrainHeartnet

  1. ExTrainHeartnet

    Skill Trigger Backbone Frame - Help. [ A few]

    Nice check list :P Hm.. lets see 1. Not really. I've did my research though and I have a rough idea of how it works . It seems everyone has their own idea, quite a few with pause unit function which I don't want :/ 2. As for the sliding trigger. definitely not. I'll take a look at your map to...
  2. ExTrainHeartnet

    (Skill System) Help. -MUI ?

    TEACH ME MASTER.
  3. ExTrainHeartnet

    Trigger cooldown on passive ability

    Yes that would be the simplest way I can think of :) . The replaced ability would also show the cooldown shade timer .
  4. ExTrainHeartnet

    Trigger cooldown on passive ability

    Could you give a short detailed description of how the passive ability works? I'll tell you how I would do it so far by an example... You can tweak it from there .. Assume you want to make a Critical Strike With Cooldown. 100% chance 2x Damage. Reactivate Every 6 seconds. 1.Create 2...
  5. ExTrainHeartnet

    Skill Trigger Backbone Frame - Help. [ A few]

    Tq for quick reply ! Regarding the Omnislash - Sry : Heres the full details . 1.Omnislash cast. - Target Enemy Unit 2.Targeted unit is tossed [Sent flying like a trajectory projectile] 500 range from caster's facing angle. 3.Caster leaps towards tossed target unit. - Slow Attack animation +...
  6. ExTrainHeartnet

    Skill Trigger Backbone Frame - Help. [ A few]

    Hey all, I'm getting more familiar with the World Editor triggers now, and its about time to get into the more complex spells. I'd like to know how these spells are triggered if anyone would help me understand them :) Thx ! Advanced Trigger Skeletons-...
  7. ExTrainHeartnet

    Help @_@ - Skills System.

    Hey again guys, I'm here again to ask a another question to implement more skill systems to my map. 1. Is there a way I allow a hero to learn any 4 Skills, but the moment he chooses one, he has no choice but to continue adding it until the chosen skill is maxed, before he could choose to add...
  8. ExTrainHeartnet

    Hero Xp gained - Creep reduction table question

    Is there a formula for the required exp? I think i'll need to adjust it for my map too ...
  9. ExTrainHeartnet

    Changing Time of Day via Trigger

    Oh.. My idea would be to .. When Moonstone is used : 1.Trigger A detects and Saves [Variable X] = current time of day when Moonstone is used. 2.Run trigger B (Initially off) _ Set the game time to 0.00 Every game time second 3.After a certain period. Set game time back to [Variable X]. Off...
  10. ExTrainHeartnet

    Changing Time of Day via Trigger

    I'll assume you want that to be a passive skill? [could be active that does nothing at night] Heres a SIMPLE one that works as long as the unit is alive. *It wont resume the time if the unit is killed AFTER it converts day to night though ..
  11. ExTrainHeartnet

    (Skill System) Help. -MUI ?

    ahh :D I tweaked and changed the system abit to use 4 sets of triggers instead. Works perfectly fine now.. Thx vypur85 for the tips ^^
  12. ExTrainHeartnet

    (Skill System) Help. -MUI ?

    there ... I tested it though .. The part where it gives a random skill - [Refer to my first post] - works perfectly fine with many heroes. Its the part where the skill should level up. Only the first hero could get the skill leveled up. [Skills leveled up randomly via triggers]
  13. ExTrainHeartnet

    (Skill System) Help. -MUI ?

    Ah i see thx :D Below is Trigger : MageCircuit1 MageCircuit1 Events Unit - A unit Learns a skill Conditions (Learned Hero Skill) Equal to Magic Circuit - Elipse (Unit-type of (Triggering unit)) Equal to Magician Actions Set MageCircuit1b = (Triggering unit) Trigger - Run MageCircuit1b...
  14. ExTrainHeartnet

    (Skill System) Help. -MUI ?

    Sry I don't know how you guys post triggers :( could someone teach me? the trigger is very long and ... screen shots would irritate you people since it wont fit even with a few ._.
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