Hero Xp gained - Creep reduction table question

O.A

Quantum physics rules
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Hi,

the way i understand this gameplay constant is; every time your hero levels, this value changes to the next value in the list, and that value is, in %, the amount the hero is going to get Xp from neutral hostile units.

The question is this: since by default the level cap is so low, do you think there will be a problem if i put 70 different values in there, for example. Will the game be able to follow all those level ups?
 
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