ExTrainHeartnet
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Hey all, I'm getting more familiar with the World Editor triggers now, and its about time to get into the more complex spells. I'd like to know how these spells are triggered if anyone would help me understand them Thx !
Advanced Trigger Skeletons-
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1. Omnislash - [ I actually want this a little different ]
Unlike the usuall omnislashes, I require mine to allow enemies to hit & even skill the omnislasher. The Omnislasher should only take damage up till it has 1 hp left and is invulnerable from that point.
The orbs effects and buffs should also be working on the omnislasher.
On a side note ;
This Omnislash starts off very differently. It Tosses an enemy unit on a target point of ground [ Much like DotA's tiny toss, then Leaps towards the tossed enemy unit automatically before the omnislash fully and automatically starts ]
2. Vacuum spell
This is something thats been quite a mystery to me... How are vacuum spells created? The only functions i've seen so far are move unit (Instantly) Which literally teleports the unit from1 point to the other without moving the unit.
3. Curving Projectiles.
Theres this skill which requires me to make a few projectiles draw out a "yin yang" symbol.... but the problem is I have no clue how to make a custom, curving path for projectiles.
=============================================================
Thanks All in advance -
Credits will be given to anyone who helps
Advanced Trigger Skeletons-
============================================================
1. Omnislash - [ I actually want this a little different ]
Unlike the usuall omnislashes, I require mine to allow enemies to hit & even skill the omnislasher. The Omnislasher should only take damage up till it has 1 hp left and is invulnerable from that point.
The orbs effects and buffs should also be working on the omnislasher.
On a side note ;
This Omnislash starts off very differently. It Tosses an enemy unit on a target point of ground [ Much like DotA's tiny toss, then Leaps towards the tossed enemy unit automatically before the omnislash fully and automatically starts ]
2. Vacuum spell
This is something thats been quite a mystery to me... How are vacuum spells created? The only functions i've seen so far are move unit (Instantly) Which literally teleports the unit from1 point to the other without moving the unit.
3. Curving Projectiles.
Theres this skill which requires me to make a few projectiles draw out a "yin yang" symbol.... but the problem is I have no clue how to make a custom, curving path for projectiles.
=============================================================
Thanks All in advance -
Credits will be given to anyone who helps