Recent content by fr0ggE

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    "Player types a message" problem

    for Events: use every Player that a human can control for Conditions: Triggering Player = Host (your variable) you have to set Host to be the correct player somewhere else (like at Initialization)
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    Passive Spellbook Help

    Thanks for the reply. I already have those boxes checked, so that's not why. It's a slightly different question. I did mention the old question in this new post, but the question about why the abilities comes through anyway was new.
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    Passive Spellbook Help

    Hi all, Thanks in advance for the help. I am using a disabled Spellbook to gives Heroes passive bonuses. The bonuses are only supposed to trigger when they are "Blessed" by a friendly hero. I use dummy units as Techtree requirements and give/take away control of the appropriate Techtree...
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    Passive Spellbook Aura Triggering Twice

    Hi All, Thanks in advance for the help. I made a Bless spell which gives different benefits depending on which hero you cast it on. I gave each hero a Disabled Spellbook with the appropriate auras inside of it. Each aura has Techtree requirement of a different unit, which is triggered to...
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    Dark Summoning

    Thanks Earl. That's what a figured (about screwing your allies). I already did a trigger work around.
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    Dark Summoning

    I have an item for an RPG based on Dark Summoning, which I would like to be able to summon ally units, as well as your own units. I tried adding "friend" and "allied" to the target's allowed field, but it didn't work. Is it hard-coded, then? Thanks in advance for the help.
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    Dialogue not working

    Well I re-did the 2 button part with a different dialogue, and now everything works perfectly. I suspect that even if you clear a dialogue, it somehow remembers that it used to have X number of buttons, or something fishy like that, but no matter, it works now
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    Dialogue not working

    is it bad to reuse a dialogue with different numbers of buttons, even if you "clear" it between setting things up. When I cycle through part I, II, and III (which all have 8 buttons), it works perfectly, but when I added the two button thing at the start asking "Start from beginning" and "select...
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    Dialogue not working

    I have a dialogue set up to select chapters. Clicking on "button 24" is supposed to send you to a new menu which lists some chapters. When I click on button 24, all it does is dump me back into the game. Why??? Thanks in advance! Select Chapter Events Conditions Actions...
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    Destroying Visibility

    I am having a problem with destroying "visibility modifiers" when I want the extra vision to go away. I tried both disabling and destroying it, and neither seems to work. How do you get rid of it?
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    Game Crashes When Certain Unit Dies

    There is no Jass in the map, and I play in version 1.24. The map seems to have stopped crashing. It could have been then new 1.24b patch, or maybe fixing the chainlightning trigger helped. I'll post again if it starts crashing.
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    Night Backstab

    Dest, the problem with that is that if you already have Windwalk cast when it changes from day to night, the backstab damage won't be correct. also, this might not matter too much with a 5 second cooldown spell like windwalk, but in general, adding and removing doesn't work with respect to...
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    Night Backstab

    Here ya go!
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    Unit Dies Warcraft Bug?

    I have a trigger: Caravan Leader Dies Event Generic - Unit Dies Condition Dying Unit Equal to So_and_so Actions Game - Display "Running Caravan Leader Dies" -- for testing -- Blah Blah Blah (turns off a bunch of Caravan Leader triggers) When I was testing in game, this...
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    Game Crashes When Certain Unit Dies

    OK, I've found a likely culprit. I added a Game Display Text to the beginning of all likely triggers and played. Everything was running at the right time, but when I killed the Caravan Leader, after a while this trigger started running in an infinite loop. What happened was, the...
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