Recent content by gaskell

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    Bounce Attack

    I knew it was something simple I had missed. I added area of effect full damage 300 and also max number of targets to 10. Not sure how I missed the number of targets. Bounce attack is now working altho without upgrading at all. Now I just need to make it so default is 0 bounces until given...
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    Bounce Attack

    I didn't add the tech upgrades used. Added that now to all my ranged heros (they are the ones with missile - bounce). Still not working. The if condition checks the ability not the upgrade then adds or lvls the ability as well as the upgrade. The ability is being added to the unit and lvled...
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    Bounce Attack

    I thought base was the starting number of bonus targets and increment was how many it added with each lvlup. Still even setting to 2 and 2 it should still bounce at least twice.
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    Bounce Attack

    I changed the first order triggering unit... Player - Set the current research level of Upgrade Moon Glaive to 1 for (Owner of (Triggering unit)) and changed the 2nd order triggering unit... Player - Set the current research level of Upgrade Moon Glaive to ((Current research level of Upgrade...
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    Bounce Attack

    Sorry to rez an old thread but this is what I found when I searched. I have been wrestling with this for hours and still can't get it to work. More info rather than less helps tho so heres what I have: A custom hero map where each lvl you gain 1 lumber instead of an ability point. Heros start...
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    thoughts on this battle map (genre??)

    yes I was thinking of removing them altho my leaving them there it makes good barriers/obstacles to overcome while expanding (after playtesting with mates they seem better in than out). I might possibly add a spawning trigger or maybe some basic AI to the map so the unused player starts...
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    thoughts on this battle map (genre??)

    First up, what genre would this map be? I dont know. Secondly, what thoughts/ suggestions do you guys have. This map is finished but if improvements can be made.... why not. This is the first map I have ever finished so bearing that in mind... I am only a newbie at map making. The triggers...
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    Custom ability (aura) not displaying a buff icon or ability icon

    So since this is ability is working fine i could add brilliance aura (unused aura) to the trigger as well and set the mana regen really low and change the art icons? EDIT: Yes it worked, thanks to both of you!
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    The "blue" slow effect

    Maybe frost arrows or cold arrows would work
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    Custom ability (aura) not displaying a buff icon or ability icon

    It works perfectly. The unit gets the ability (thru a trigger) and the other units get the buff and the effect is working. Theres just no icons. Works like all the other auras. A little more detail.... A tower gets the ability and the units get the buff (aura) so for say unholy aura I can...
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    Custom ability (aura) not displaying a buff icon or ability icon

    As the title says I made a life have a life regen aura which works perfectly, altho there is no buff icon (under heroes stats) like unholy aura, trueshot etc... for the units receiving the buff. Also there is no ability icon for the unit that has the ability. I thought it was "Art - Icon -...
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    Ideas for my new map?

    That sounds epic. even single player as a god. But omg if you can pull this off it will be awesome. I think the leveling hero idea would be cool. Like he can spawn single trees and gold coins or whatever for resources and then as he lvls he can spawn forrests and gold mines. But do the...
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    after some ideas for special events in my map

    how about after the boss each player moves to a sealed arena with their own version of the boss to battle it out. The winner gets a prize (item, gold whatever). The twist is that the boss HP and attack strength is scaled. This could work 2 ways. 1) If each player is defending a point by...
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    Map randomly crashing to desktop durinf combat

    infinite loop.... :eek::banghead: Yep, you were right on the money. I dont know how I missed it, and also why I didn't think of that myself. 1 trigger that looped on itself due to a slight error in the design. Also I did a heap of noseying round and aparently to remove the "press any key"...
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    Map randomly crashing to desktop durinf combat

    After pretty much finishing my map and testing it with mates the map crashes to desktop during big battles. I cant for the life of me work out why. The triggers have been all rewritten to eliminate memory leaks. Any ideas what could be causing this? Also, My custom loading screen doesn't have...
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