for necro you could like make somthing like pulling out the sould of the hero, making a nother hero of same time, and fade it, give it locust and then like everytime that unit gets damaged the hero itself gets damaged, and after sometime the sould returns to the hero. The hero aswell gets some...
would it work like that:confused:
Pick every unit in playable map checking conditons, player equals to what ever the event is and matching unit equals to hero
and condition it that if the Picked unit is the same as the one randomed the unit just gets removed and a new unit gets spawned.
Don't have any other ideas than what I already tolled you.
You could do something like, the Hero randomly get's like 'Entangling Roots' cast on it; like undead hands holding him.
I didn't mean to use them in a cinematic.
wouldn't it be more like a cinematic then :confused:
why don't you make the necro warp somewhere else (in a set area ofc) like every 5 seconds or something and then summon those skeletons infront of him.
and when the necros life gets like smaller than 25% he uses some sort of special thing...
it can happen, that if you use costum heroes and there stats are like high, more like extremly high, that the game gets extremly high lag or freezes when you summon or build them // happened to me before aswell // the only solution I had for that was reducing some of the stats.
but it might be...
I'm not sure if this will work, but I noticed that the unit is walking into, like a corner of the cube, so you could use a Order action with PolarOffset.
might work but would be extremly s**y to make lol
why don't you just klick your way through there ^^?
Aint that a part of WC3....all those klicks lol
aaand before you try to do things like that unimportand, actually it kinda is a bit, you should rather finish your project instead, right? ^^
okay now I get what you mean, erm well I don't really think there is a real way besides rescripting the AI or maybe asking Blizzard harhar, it's just a plain, stupid AI sometimes...
then just create Regions at the corners and make a unit enters Region event
then order the unit to walk to the next one and so on.
Events
Unit - A unit enters Rect 000 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To (Center of Rect 001 <gen>)