Grags_1977
Ultra Cool Member
- Reaction score
- 32
Hello, I posted this last night but the description was well off and probably made no sense whatsoever. But my problem hasn't been fixed, even tho I tried all night and most of today.
Please see the attached picture (angelfire sucks)
The block on the right side of the hero is a UNIT. that's pushed around by the hero to solve puzzles etc.
The large white line is the path the hero SHOULD follow, the red X indicates he cannot pass that way. But he'll stand there doing nothing even after multiple clicks. That block(unit) is in the way there is noway for him to pass, but no matter what the hero will stand there ignoring the only route available. Which means the player has to click multiple times to get the hero to go the right way around.
I've tried making both the hero and blocks paving collision size to 1024 and still doesn't work.
I've tried changing the blocks (Stats - Is a Building) to True with Pathing Texture - Forgotton one(This is the perfect size) But the block won't move
I've even tried creating a custom pathing blocker(Forgotton one Paving again) everytime the block moves to a new region, and deleted the last one made as it leaves the last region. But this way only slowed down an allready slowish game far too much.
As allways any help will be greatly appreciated.
EDIT:
I've uploaded another picture, this shows how the game looks in world editor. The regions represent a 2 dimensional array X0Y0 to X14Y14 it is impossible for my hero to cross them regions diagonally. He can only go Up, Down, Left or Right. Hope this helps clear things up?
Also level 1 has been uploaded. For first hand buggy annoyingness.
Please see the attached picture (angelfire sucks)
The block on the right side of the hero is a UNIT. that's pushed around by the hero to solve puzzles etc.
The large white line is the path the hero SHOULD follow, the red X indicates he cannot pass that way. But he'll stand there doing nothing even after multiple clicks. That block(unit) is in the way there is noway for him to pass, but no matter what the hero will stand there ignoring the only route available. Which means the player has to click multiple times to get the hero to go the right way around.
I've tried making both the hero and blocks paving collision size to 1024 and still doesn't work.
I've tried changing the blocks (Stats - Is a Building) to True with Pathing Texture - Forgotton one(This is the perfect size) But the block won't move
I've even tried creating a custom pathing blocker(Forgotton one Paving again) everytime the block moves to a new region, and deleted the last one made as it leaves the last region. But this way only slowed down an allready slowish game far too much.
As allways any help will be greatly appreciated.
EDIT:
I've uploaded another picture, this shows how the game looks in world editor. The regions represent a 2 dimensional array X0Y0 to X14Y14 it is impossible for my hero to cross them regions diagonally. He can only go Up, Down, Left or Right. Hope this helps clear things up?
Also level 1 has been uploaded. For first hand buggy annoyingness.