Recent content by Nighthawk

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    Converting WOW model files to Warcraft 3

    So when I open up a model from wow using the wow model viewer and want to export it, it gives me four options: Wavefront (.obj) Lightwave (.lwo) Milkshape 3d (.ms3d) 3d studio max (.3ds) Essentially what i want to know is where do I go from here in the process of getting this model into...
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    Help with one skill pliz!

    Agreed with above post. You need to make separate skills for each ability. Unfortunately if these abilities have levels then you will have to make quite a bit.
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    Designing Custom Spells - Post Requests

    Nice Job, the "Get Over Here" is a nice touch lawl :)
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    Designing Custom Spells - Post Requests

    I'll take a look mate, I kind of botched that spell (but I haven't given up yet ;)) Edit - I just had an epiphany, one Boulder Toss spell coming right up Edit - I've fixed all issues except one problem. I'm having difficulty creating an event for the pickup trigger. If I make it an...
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    Designing Custom Spells - Post Requests

    Open thread, I welcome other participants. I actually have a death grip spell in the AOS i'm currently developing, its used by the Dark Angel hero (the succubus). You can take a look if you like. :cool: http://www.epicwar.com/maps/117819/ Its still in BETA, so it has cheat-items in the...
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    Designing Custom Spells - Post Requests

    Out of all the spells you had to pick THAT one, lawl. I'll build it tommorrow, I have just the Angel model to use.
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    Designing Custom Spells - Post Requests

    I'm bored. Post a request for a custom spell with a DETAILED description, i'll create it and either link it to you or upload a blank map containing it. I'll be at my computer for most of tonight (the 6th), after today this post is VOID and I will not be checking it. :cool: DO: - leave a...
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    Crow Form

    I'm actually not quite sure how it works. I use alot of throw/grab spells in my game, and what I do is at the beginning of the trigger (after variables are set) I give the target unit crow form and them immediately remove it. Doing this allows the units flying height to be changeable for use...
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    Respawning a Random Powerup in Its Original Position After X Seconds

    Please post your coding, b/c its very difficult to figure out what you did wrong if we can't see it. Also is the spawn point the same EVERY game, or is it set randomly at the beggining of the game and then spawns at that location throughout? Not everyone plays DOTA, so your going to have...
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    Item Stacking

    This is my foolproof GUI stacking system, some of it seems unnecessary but I can assure you that this will work no matter what inven slot the item is in and work if the player drops the item as well: Mana Draught Stack Events Unit - A unit Acquires an item Conditions...
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    Multiboard Problem

    Actually solved it, problem was that for some reason when I set the width size of rows every command in the trigger after that didn't go through. Also it only let me have one width setting, if I have two it doesn't work. So, odd stuff, but I was able to play around with it a little and get it to...
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    Trigger Help Plz

    Allo Mate From what I understand: 1. The bullet isn't appearing b/c the Bullet Move trigger simply moves it 11 yards away from the target each time. What you want to do is to set a base speed for the bullet, and then move the picked unit to the position of the picked unit offset by X (speed)...
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    Change model with ability

    Are you changing the model of a casting unit or a target unit? If its the casting unit, then theres many spells including: Metamorphosis Destroyer Form Mount Hippogryph Robo-Goblin Each of these spells having different effects and requirements that you can look into (the simplest being...
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    Auto cast knock back

    I'm looking at the trigger editor right now and there does not appear to be a function which can tell when an auto-attack ability is turned on and off (only when it is trigger, such as when a spell like black arrow fires). If the above posts did not help you, then post more a detailed...
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    Learning Spells

    Ultimate Choice This is how I would do it: One Ultimate Events Unit - A unit Learns a skill Conditions Or - Any (Conditions) are true Conditions (Learned Hero Skill) Equal to Reincarnation (Learned Hero Skill) Equal...
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