thnks for all the help guys. We have decided to go about it a different way, just making it a random percentage everytime the unit is attacked instead of everytime he evades.
-Scam_Ent
Hey all,
I'm helping a friend with his map (called Butter. It's a DotA style game, with a few twists) and one of the skills for a character of mine involves a chance to evade attacks, and increasing attack speed for a short time when you do. Is there a way of creating a trigger that works...
I wouldn't do it mid-game. I'd flip it right at the start and it wouldn't change. It would match the camera angle, and would be exactly what they expect to see.
Thanks anyway...
- ][ocus
Is there any way for the mini-map to be drawn upside down? Especially in a way that I can apply to a select group of players?
I'd like both teams in a map me and my friend are working on to have the same perspective, and for that perspective to match the MM, but the start at different ends of...
I'm a little confused about what it is you're doing, but it seems like you could just use an OR condition, with multiple conditions... That'd save you from having to do multiple triggers...
Wait, better idea.
Just use a player comparison condition, so you end up with "Owner of (hero) equal to...
Beautiful models Ryoko...
Personally, I use Truespace for all my 3D work, for the very simple reason that it's completely free (the older version anyway)... unforunately, it doesn't make models that are compatible with WC3...
Animation in Truespace is fairly easy, as are IK joints... I don't...
I've used the custom loading screen tutorial on the tuts site, but I'd like to use a proper one with 4 corners, like what Blizzard uses. I've got the images ready, but I can't work out how to put them in.
Does anyone know where I could find a 4 corner .mdx? Or another way I could use my...
Here's my problem(s):
I created a new abilty, based off the Summon Lava Spawn ability, and then created three different types of Spawn: Poison, Ice and Fire. I edited their colours to make them Green, Blue and Orange respectively. Then I tried to make custom abilties for the Poison and Ice...