Thanks!!
I found this post while searching how to improve WINE performance on my system.
I'm also the proud owner of a SC2 beta key, but can't play at home because it doesn't run under Ubuntu.
A coincidence? I think it's not :) Thank you, phyrex1an
Kind regards
If I am not wrong, you have a ghost image of your disk, but the current partition table isn't the same size as the ghost one, so you can't restore your image.
I don't use windows at all, but I suppose you can download a bootable disk/cd from the net (maybe in here?)
Then boot from it and try...
The end of the path
Hi again, TheHelper.Net
Today I received a mail telling me that my PM inbox is almost full. I came here and checked that this community is still alive and helpfull, like it was two years ago, when I left because I had no time left to spend developing my own maps.
I saw...
The first one works.
If you look carefully at the tiny text shown when you select the "Destructible within rect dies" event you'll see
So maybe your destroying one of the destructibles that aren't registered in the event.
In the second trigger, the condition in your If is a little weird.
if...
What's the deal with this thread?
http://www.thehelper.net/forums/showthread.php?t=28009
You can bump your old one instead...
Maybe commenting posts from other helpers... like mine.
I'm working on a minidefense map where you control only one unit.
I want the camera to be third person like in Tomb Raider or Resident Evils.
This is my code (in JASS).
I want to know if it would work without desyncs in multiplayer.function Camera_Rotation takes player p returns nothing...
Nice JASS tut for beginners.
I'd put more work on indentation, since your code often looks like a mess of words.
function bool takes nothing returns boolean
if udg_a == true then
return true
else
return false
endif
endfunctionSecond is cleaner, I think ;)
If you look carefully to your triggers, you're checking the player comparison twice.
The first one in the if( GetLocalPlayer() == ... ) and the second one inside the CinematicFilterGenericForPlayer function.
Remove the first condition check.Events
A unit starts the effect of ability...
Two ways.
Use a player variable, then set the variable to Owner of (Casting unit) and replace Player(0) with udg_your_variableSet playerTemp = Owner of (Casting unit)
Custom script: if( GetLocalPlayer() == udg_playerTemp ) then
...
Custom script: endifThe other way is calling JASS code...
There's no need for a hardcoded JASS ability.
This can be done under GUI with a minor custom script.Events
A unit finishes casting of ability
Conditions
(Ability being cast) equals to (Your ability)
Actions
Custom script: call SetUnitAnimationByIndex( GetSpellAbilityUnit(), 0 )
Often BJ functions are warpers between GUI actions and JASS.
Sometimes it's because parameters in the GUI function are in different order than in the JASS one.
Or they need some convertion (strings to ability codes and everything)
But IssueTargetOrderBJ... is really useless, yes.
You must edit the buff of the ability to be able to change the name of the summoned unit.
Create a custom buff based off of the Summoned Bear one.
Then change the name to whatever you want and set the buff of the ability to the custom one.
Use a custom Orb of Lightning ability.
Set the value for every listed field:
Data - Chance to hit Heros %
Data - Chance to hit Units %
Data - Chance to hit Summons %
Data - Damage bonus
Data - Effect ability => This is the ability that will be cast (with chance)
Data - Enable attack index...