is it just me or unit animation trigger doesnt work

N

noob

Guest
is it just me or unit animation trigger doesnt work. is there something worng with this trigger?


event -unit.a unit begins casting an ability
condition -(owner of (triggering unit)) equal to player 1(red)
action -((1))unit.cause (triggering unit) to damage region blah blah blah ((2))selection.select triggering unit ((3))animation.play (triggering unit)'s (attack -1(this text does not work!)) animation
 

Daelin

Kelani Mage
Reaction score
172
Unfortunately for some animations the trigger can prove to be buggy. I never got why. However, your solution can be find by using the following function, which can be called only through JASS: SetUnitAnimationByIndex.

How can you use it you might ask... It's pretty simple. Just use the Custom Script action or something like that, and type in it:

call SetUnitAnimationByIndex(x)

Replace the x with an integer number starting from 0 to the number of animations the unit has. For a different number the unit will start a different animation. The problem is that the indexes are different for each unit, so you will have to experiment with different numbers. Also, keep in mind that if the unit moves by itself or executes an order, the animation stops.

~Daelin
 
N

noob

Guest
Thanks for your help daelin but call SetUnitAnimationByIndex(x) wont work for me :(. I typed in all of it. Do i need to type call or do i need to spacebar before (x). Im nooby in these kind of thing
 
T

TearDownJung

Guest
I'm trying to use this custom script because... http://www.thehelper.net/forums/showthread.php?p=215812#post215812

but it doesn't seem to work. I changed this trigger:

function Trig_Testtrig_Copy_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A001' ) ) then
return false
endif
return true
endfunction

function Trig_Testtrig_Copy_Actions takes nothing returns nothing
call SetUnitAnimation( gg_unit_h000_0000, "death" )
endfunction

//===========================================================================
function InitTrig_Testtrig_Copy takes nothing returns nothing
set gg_trg_Testtrig_Copy = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_Testtrig_Copy, gg_unit_h000_0000, EVENT_UNIT_SPELL_ENDCAST )
call TriggerAddCondition( gg_trg_Testtrig_Copy, Condition( function Trig_Testtrig_Copy_Conditions ) )
call TriggerAddAction( gg_trg_Testtrig_Copy, function Trig_Testtrig_Copy_Actions )
endfunction


Into this trigger....


function Trig_Testtrig_Copy_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A001' ) ) then
return false
endif
return true
endfunction

function Trig_Testtrig_Copy_Actions takes nothing returns nothing
call SetUnitAnimationByIndex(0)
endfunction

//===========================================================================
function InitTrig_Testtrig_Copy takes nothing returns nothing
set gg_trg_Testtrig_Copy = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_Testtrig_Copy, gg_unit_h000_0000, EVENT_UNIT_SPELL_ENDCAST )
call TriggerAddCondition( gg_trg_Testtrig_Copy, Condition( function Trig_Testtrig_Copy_Conditions ) )
call TriggerAddAction( gg_trg_Testtrig_Copy, function Trig_Testtrig_Copy_Actions )
endfunction

Did I do it right, because I get three errors?
 

Drakethos

Preordered Sc2 ftw!
Reaction score
56
Grrr

TearDownJung said:
I'm trying to use this custom script because... http://www.thehelper.net/forums/showthread.php?p=215812#post215812

but it doesn't seem to work. I changed this trigger:

function Trig_Testtrig_Copy_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A001' ) ) then
return false
endif
return true
endfunction

function Trig_Testtrig_Copy_Actions takes nothing returns nothing
call SetUnitAnimation( gg_unit_h000_0000, "death" )
endfunction

//===========================================================================
function InitTrig_Testtrig_Copy takes nothing returns nothing
set gg_trg_Testtrig_Copy = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_Testtrig_Copy, gg_unit_h000_0000, EVENT_UNIT_SPELL_ENDCAST )
call TriggerAddCondition( gg_trg_Testtrig_Copy, Condition( function Trig_Testtrig_Copy_Conditions ) )
call TriggerAddAction( gg_trg_Testtrig_Copy, function Trig_Testtrig_Copy_Actions )
endfunction


Into this trigger....


function Trig_Testtrig_Copy_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A001' ) ) then
return false
endif
return true
endfunction

function Trig_Testtrig_Copy_Actions takes nothing returns nothing
call SetUnitAnimationByIndex(0)
endfunction

//===========================================================================
function InitTrig_Testtrig_Copy takes nothing returns nothing
set gg_trg_Testtrig_Copy = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_Testtrig_Copy, gg_unit_h000_0000, EVENT_UNIT_SPELL_ENDCAST )
call TriggerAddCondition( gg_trg_Testtrig_Copy, Condition( function Trig_Testtrig_Copy_Conditions ) )
call TriggerAddAction( gg_trg_Testtrig_Copy, function Trig_Testtrig_Copy_Actions )
endfunction

Did I do it right, because I get three errors?


If u want to post a thing MAKE A THREAD dont use some one ELSE's! GRR.
 
T

TearDownJung

Guest
Im trying to do the same thing as noob so... if he helps me get mine working noob will be able to understand it better
 

xPheRe

New Member
Reaction score
43
There's no need for a hardcoded JASS ability.
This can be done under GUI with a minor custom script.
Code:
Events
    A unit finishes casting of ability
Conditions
    (Ability being cast) equals to (Your ability)
Actions
    Custom script: call SetUnitAnimationByIndex( GetSpellAbilityUnit(), 0 )
 

Daelin

Kelani Mage
Reaction score
172
Blah... Sorry about it guys. I forgot that you actually have to mention the unit as well. XPheRe's code should be just fine now. ;) Sorry once again.

~Daelin
 
T

TearDownJung

Guest
So where do I put what unit it is? And what exactly do I put?
 

Frosthowl

TH.net Regular
Reaction score
15
Wow... Ok you guys made it very complecated its this simple

HTML:
Event:Unit-Unit begins channeling an ability
Conditions:None
Actions:Animation-Play Units Attack 1 (label yourself) animation
           Wait (varies depending on attacks time)
           Trigger-Run this trigger ignoring conditions
 
T

TearDownJung

Guest
When I tell it to do the Attack 1 animation I believe it only interprets the "Attack" and makes it do the bombing attack animation. See the problem is, I want the flying machines air attack animation. When I type Attack 2, it still does the bombing attack animation.
 

InfectedWithDrew

I used to go here a lot.
Reaction score
94
DragenFire said:
Wow... Ok you guys made it very complecated its this simple

HTML:
Event:Unit-Unit begins channeling an ability
Conditions:None
Actions:Animation-Play Units Attack 1 (label yourself) animation
           Wait (varies depending on attacks time)
           Trigger-Run this trigger ignoring conditions

Not so much, no. It doesn't work every time.
 
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