Yea, it'll work fine. Turn the trigger off before the text display if you don't it to spawn twice at the same time. (In case the hero leave the region and re-enter it again)
Events
Unit - A unit enters TC2SPAWN 1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To (Center of Main Destination <gen>)
"Unit - Move (Picked Units) INSTANTLY to your location"...
The problem is "Life regeneration Aura" doesn't have "Stats - Buffs". -__-
PS: I've found the solution for it. I've used the same buff for my real aura and my dummy aura that's why it's not working. Thanks!
Ok, first I would like apologize for my bad English and here is the situation:
Unit A holds an item with "life regeneration aura" ability and what it does is to regenerate 2hp per second to all the units in 500 AOE.
Unit B holds another item which have the same ability and the hp regeneration...
Is it possible to create Minimap preview with adobe CS4?
I did exactly what the tutorial says, excluding the tool that we are using.
My reference: http://world-editor-tutorials.thehelper.net/minimap.php
It depends on how you change it. If you change it in the "Ability tab" then it will no longer be a normal Melee map. If you double click on a gold mine to change its properties then it should be okay -__-
Chicken Eggs
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Chicken Eggs
Actions
Set ChickenEggCI[((Player number of (Owner of (Triggering unit))) + 20)] = (ChickenEggCI[((Player number of (Owner of...
My quest is Frog slaying and here is the trigger:
Frog Slayer
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Quest 1
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
Any idea why a Custom map keep crashing? I'm working on a RPG map and I tested it with my friend. Then I found out that my map sometimes crash when he change job and when he buy item from a shop.
The triggers are here:
Job Change:
Kenny Lee
Events
Unit - A unit Acquires an...
It's better if you put "Greater than or Equal to 10"
Event:
A unit dies
If:
Footman dies
Action:
Set X = (X + 1)
If/Then/Else:
If X is (> or =) to 10
Then Mark your quest as complete.
X is the integer variable that you need to focus on.
Events
Unit - A unit Acquires an item
Just change this and you are done. Taking items that are "Automatically use when acquired" =/= Unit - A unit Uses an item
Test Skill
Events
Unit - A unit Uses an item
Conditions
100 Gold Equal to (Item-type of (Item being manipulated))
Actions
Game - Display to (All players) for 30.00 seconds the text: lol
1. Make sure your item is usable if you want to use:
Events...
Test
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Hero manipulating item)) Equal to Blood Mage
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type...
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for (Owner of the "CREEP")
Player - Turn players flag on or off