there are "Stats - Gold Bounty Awarded fields. Base, Dice Number, Dice Side Number
Trigger:
- Events
- Unit - A unit Dies
- Conditions
- And - All (Conditions) are true
- Conditions
- Zeal - Warrior (Male) Equal to (Unit-type of (Dying unit))
- (Owner of (Killing unit)) Equal to Player 1 (Red)
- Actions
- Player - Add 2 to (Owner of (Killing unit)) Current gold
- Floating Text - Create floating text that reads |cFFFFCC00+2|r at (Position of (Dying unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set FloatingText1 = (Last created floating text)
- Floating Text - Change FloatingText1: Disable permanence
- Floating Text - Change the lifespan of FloatingText1 to 2.00 seconds
- Floating Text - Change the fading age of FloatingText1 to 1.00 seconds
- Floating Text - Set the velocity of FloatingText1 to 64.00 towards 90.00 degrees
Zeal - Warrior (Male) Belongs to the Neutral Passive.
Trigger:
- Melee Initialization
- Events
- Map initialization
- Conditions
- Actions
- Player - Turn Gives bounty On for (Owner of the "CREEP")
Player - Turn players flag on or off