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  1. bOb666777

    Weird icon on Battle.net?

    Once in a while I see someone with an icon resembling a gray Cloak of Shadows with a big yellow question mark to its right. Any idea what that means?
  2. bOb666777

    Does anyone have WC3Banlist 3.1 Beta?

    I just recently got back into wc3, on a new computer... and well I loved this tool. I managed to get a hold of WC3Banlist 3, but it crashes my comp from time to time. I remember this happening, and I'm pretty sure the beta fixed this. Unfortunately, the WC3banlist.de website where you usually...
  3. bOb666777

    JassHelper problems

    Everytime I save my map and there's an error somewhere in my code, JassHelper says something like "Found errors, please wait" then freezes. Does anyone know what causes this and how to fix it?
  4. bOb666777

    My warcraft started crashing randomly since .24c

    I'm not sure if it's random actually, it always happens in the Custom Games list. I don't know if that picture can help anyone but I'll include it anyways.
  5. bOb666777

    How can I make abilities target destructibles or debris?

    I need an ability that targets debris (Destructibles could work, but in Targets Allowed, theres no such field). So, if i add Debris to the list, it says I must target a unit why i try using it on a debris. When I remove everything but Debris from the list, it says "There is no owl on this...
  6. bOb666777

    How can I make an attachment permanently visible?

    I have a unit which is permanently invisible, and it has something attached to it. How could I make this attachment visible even while the unit is invisible? I've thought about just making the attachment another unit and make it follow the main unit, but I want the attachment to follow its...
  7. bOb666777

    How can I make a model easier to select/click?

    I found those 2 nice models, but they're made to be used as attachments, and are really hard to click, which is bad since I want to use them as actual item models. How could I make them easier to click? I'm pretty sure theres a way with like... adding invisible stuff around them, but I'm no...
  8. bOb666777

    My warcraft crashes every time I exit a game lobby on BNet.

    Whenever I press the Cancel button in an un-started game on BNet, I get a fatal error: It started last night, WHILE I was playing warcraft (it's not something that happened before I got on) I suppose I can always reinstall, but is there not another way to fix it? EDIT: SOLVED It seems it was...
  9. bOb666777

    Units "Come to help" range

    I have this one problem with my map: I have units owned by brown which is a computer. He has a few units placed everywhere. When I attack one of his unit, I only want really close (say, within 300 range) units to help it. Now, I tried setting the Call For Help range to 300 in gameplay constants...
  10. bOb666777

    Some of my programs have like, "Memory losses"

    From time to time, my firefox and my WC3Banlist kind of half-uninstall. They lose all their settings and the first run stuff appears. In firefox, the home page returns to default, so does the theme and other plugins. In WC3Banlist, I lose all my phrases and bans. This time I didn't lose my bans...
  11. bOb666777

    Hiding code in war3map.j?

    Is it possible to put a jass code in war3map.j without having it show up in the trigger editor? (basically invisible code unless you export war3map.j [Though 100% invisible would be better, but there's no way its possible, right?])
  12. bOb666777

    Is this indexing system efficient?

    It seems like it could lag if I put a few spells using this system: globals Movespell array m integer movespellcount = 0 endglobals struct Movespell unit target unit caster integer level endstruct function Trig_MoveSpell_Conditions takes nothing returns boolean...
  13. bOb666777

    Running multiple instances of warcraft at once?

    Is there a way to run w3 multiple times on the same computer, without using bots? I'd like to be able to test my maps while, say, waiting for a custom game to start. Is that possible?
  14. bOb666777

    How do fatal errors work?

    I heard there was a way, by reading the message provided in a fatal error, to know from what line of trigger the error comes from. Is this true, and if so, how?
  15. bOb666777

    Tutorial Hexadecimal and color codes

    I noticed a lot of people needed help from a special program or a website to know what color codes meant what color. And I just thought this would help them make their own color codes faster, without needing a reference. Let's get started So, what exactly is hexadecimal and what's the link...
  16. bOb666777

    Q about Boolexprs and leaks

    First off, I'm pretty confident they do, but, Do boolexprs leak? And if so, how can I prevent that? I tried setting a local to it then using it then destroying it, But then my function acts like if i put null instead of a filter... Here's what I put: local boolexpr filter = Filter(function...
  17. bOb666777

    Other (Terrain) Lava Bridge + Opinion

    Uhhh yeah, I'm not even sure if I can submit terrain But, might as well try... That's the first thing I ever submit >< So here's a terrain I made, lava bridge Best looking with Gamma a little above 1.0 (about 1.5-2.0) 100% without imports :D (Not even sure that's a good thing, but Oh well...
  18. bOb666777

    Native help

    I would like to know that this native does and what is unitIdString supposed to be: constant native UnitId takes string unitIdString returns integer Also, is there anywhere I can see what each native does?
  19. bOb666777

    Unfindable syntax error/missing ')'

    i get a few "missing ')'" errors and 1-2 syntax errors in that line: set udg_PinballScatterFaceAngle[currentloop] = ( ( udg_PinballScatterFaceAngle[currentloop] + 180.00 ) + ( ( AngleBetweenPoints(GetUnitLoc(PinballScatterUnit)), udg_PinballScatterTempPoint) -...
  20. bOb666777

    How to make a unit face angle instantly while its sliding

    I have that spell, thats throws a ball at the targetted direction theres a trigger that moves the ball by 15 towards its facing angle every 0.02 second and the balls bounces on walls, but i cant make it change direction instantly, so it makes that large arc to change direction How can I make it...
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