I just recently got back into wc3, on a new computer... and well I loved this tool. I managed to get a hold of WC3Banlist 3, but it crashes my comp from time to time. I remember this happening, and I'm pretty sure the beta fixed this. Unfortunately, the WC3banlist.de website where you usually...
Everytime I save my map and there's an error somewhere in my code, JassHelper says something like "Found errors, please wait" then freezes.
Does anyone know what causes this and how to fix it?
I'm not sure if it's random actually, it always happens in the Custom Games list.
I don't know if that picture can help anyone but I'll include it anyways.
I need an ability that targets debris (Destructibles could work, but in Targets Allowed, theres no such field).
So, if i add Debris to the list, it says I must target a unit why i try using it on a debris.
When I remove everything but Debris from the list, it says "There is no owl on this...
I have a unit which is permanently invisible, and it has something attached to it. How could I make this attachment visible even while the unit is invisible?
I've thought about just making the attachment another unit and make it follow the main unit, but I want the attachment to follow its...
I found those 2 nice models, but they're made to be used as attachments, and are really hard to click, which is bad since I want to use them as actual item models. How could I make them easier to click? I'm pretty sure theres a way with like... adding invisible stuff around them, but I'm no...
Whenever I press the Cancel button in an un-started game on BNet, I get a fatal error:
It started last night, WHILE I was playing warcraft (it's not something that happened before I got on)
I suppose I can always reinstall, but is there not another way to fix it?
EDIT: SOLVED
It seems it was...
I have this one problem with my map: I have units owned by brown which is a computer. He has a few units placed everywhere. When I attack one of his unit, I only want really close (say, within 300 range) units to help it. Now, I tried setting the Call For Help range to 300 in gameplay constants...
From time to time, my firefox and my WC3Banlist kind of half-uninstall. They lose all their settings and the first run stuff appears. In firefox, the home page returns to default, so does the theme and other plugins. In WC3Banlist, I lose all my phrases and bans. This time I didn't lose my bans...
Is it possible to put a jass code in war3map.j without having it show up in the trigger editor? (basically invisible code unless you export war3map.j [Though 100% invisible would be better, but there's no way its possible, right?])
It seems like it could lag if I put a few spells using this system:
globals
Movespell array m
integer movespellcount = 0
endglobals
struct Movespell
unit target
unit caster
integer level
endstruct
function Trig_MoveSpell_Conditions takes nothing returns boolean...
Is there a way to run w3 multiple times on the same computer, without using bots? I'd like to be able to test my maps while, say, waiting for a custom game to start. Is that possible?
I heard there was a way, by reading the message provided in a fatal error, to know from what line of trigger the error comes from. Is this true, and if so, how?
I noticed a lot of people needed help from a special program or a website to know what color codes meant what color. And I just thought this would help them make their own color codes faster, without needing a reference.
Let's get started
So, what exactly is hexadecimal and what's the link...
First off, I'm pretty confident they do, but,
Do boolexprs leak?
And if so, how can I prevent that?
I tried setting a local to it
then using it
then destroying it,
But then my function acts like if i put null instead of a filter...
Here's what I put:
local boolexpr filter = Filter(function...
Uhhh yeah, I'm not even sure if I can submit terrain
But, might as well try... That's the first thing I ever submit ><
So here's a terrain I made, lava bridge
Best looking with Gamma a little above 1.0 (about 1.5-2.0)
100% without imports :D (Not even sure that's a good thing, but Oh well...
I would like to know that this native does and what is unitIdString supposed to be:
constant native UnitId takes string unitIdString returns integer
Also, is there anywhere I can see what each native does?
i get a few "missing ')'" errors and 1-2 syntax errors in that line:
set udg_PinballScatterFaceAngle[currentloop] = ( ( udg_PinballScatterFaceAngle[currentloop] + 180.00 ) + ( ( AngleBetweenPoints(GetUnitLoc(PinballScatterUnit)), udg_PinballScatterTempPoint) -...
I have that spell, thats throws a ball at the targetted direction
theres a trigger that moves the ball by 15 towards its facing angle every 0.02 second
and the balls bounces on walls, but i cant make it change direction instantly, so it makes that large arc to change direction
How can I make it...