I heard there was a way, by reading the message provided in a fatal error, to know from what line of trigger the error comes from. Is this true, and if so, how?
A fatal error is most likely a referenced memory error and usually doesn't have anything to do with the triggers at all. If it did it is usually obvious.
It's most likely something to do with the properties in the object manager.
I did once crash Wc3... and get a fatal error..... i somehow made 96 players.... and it crashed... im not sure if it was 96 players, but it was something like that.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!