k thanks for all the help. i did forget to mention in the original post was that i didn't want the cloud to be casted by whoever threw the grenade. just wanted it to be thrown and for the cloud to keep going. but i went with the locust unit in the middle of the cloud and having him with an aura...
hi, im making a map where a unit can throw a smoke grenade. i already have it so it creates the cloud and deletes it over x seconds, but what is the easiest way to make it so if any unit is in the cloud, they move 25% slower?
How do you get it so that you can see the other players loading the map (when they are finished loading they have a green bar) but also have a small image somewhere on the screen? Like Metastasis, if you've ever played that...
Well, ok; I have put this trigger in:
Unit Group - Pick every unit in (Units of type Neutrality) and do (Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Neutrality ( Invisible )) and do (If ((Distance between (Position of (Picked unit)) and (Position of (Picked unit)))...
No, that doesn't work in any way I tried; and if you remove all the pathing blockers near the player who is joining a war, it lags for probably 10 seconds.
:banghead:
Let's stay away from pathing blockers...
I have a bunch of neutrality-marker units that block off units if the player is neutral in a war, but you can walk past the neutrality-markers...
I am sure they work as a building, but there are a whole bunch of them; over the limits...
So can anybody help me make neutrality-markers not...
9,999,999 Rockets
First of all: It only allows 100 (You can hold down shift, however)
Second of all: That would launch an unbelievably large amount of rockets in a matter of seconds.
Edit: I did post in the original question that if there was no way to make the ability last forever...
Here's the question: is it possible to make a non-trigger-based cluster rocket ability so that it never ends until the unit is given another order?
If no, then how do you make a trigger-based cluster rockets ability that never ends? Note: Multiple units will have the ability! Also, this is...
I had already made a trigger before I posted this thread...
This is what I had:
Change
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
If (LeaderboardTitlesInteger Equal to 1) then do (Set LeaderboardTitlesInteger = 2) else do (Do nothing)...
How do I make a leaderboard that changes what imformation it displays?
I want to make a leaderboard that changes between Kills and Deaths every 15 seconds, how do I do this simply?
~Thanks
+Rep :D