Cluster Rockets/Ability

Paladin

New Member
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Here's the question: is it possible to make a non-trigger-based cluster rocket ability so that it never ends until the unit is given another order?

If no, then how do you make a trigger-based cluster rockets ability that never ends? Note: Multiple units will have the ability! Also, this is a multi-player map.
 

Paladin

New Member
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Well, the ability does not have a duration. It uses the amount of missiles that you put into it. I am using three.
 

Paladin

New Member
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8
9,999,999 Rockets

First of all: It only allows 100 (You can hold down shift, however)

Second of all: That would launch an unbelievably large amount of rockets in a matter of seconds.


Edit: I did post in the original question that if there was no way to make the ability last forever, but I did also say that someone can make a trigger-based ability that makes the ability keep casting.
 

Crusher

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Well,then trigger it...:) (I tryed to,but I don't know)..
 

Paladin

New Member
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Umm... That's the problem; I am not good with triggers like that when they include multiple units and players.
 

Crusher

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I know trigger like this:

Code:
Events:
A unit Begins casting an ability

Conditions:
(Ability Being Cast) Equal To Cluster Rockets

Actions: (The actions are problem,maybe some variable here for an special ability would go)
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
Make these changes:

Effect Duration: 300

300 seconds is the max for that, and you'd be wack to go over 5 minutes of that. :p

If you want it to be endless, you can make this:
Code:
CR1
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Cluster Rockets
    Actions
        Set caster = (Triggering unit)
        Set target = (Target point of ability being cast)
        Countdown Timer - Start timer as a One-shot timer that will expire in 299.00 seconds
        Trigger - Add to skill 2 <gen> the event (Time - timer expires)
        Trigger - Turn on skill 2 <gen>
and then the action:
Code:
CR2
    Events
    Conditions
    Actions
        Unit - Order (Last created unit) to Neutral Tinker - Cluster Rockets target
        Wait 1.00 seconds
        Trigger - Turn off (This trigger)

Variables: timer - Timer; target - Point; caster - Unit

Hope it works... probably won't. :D
 
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