hi, im making a map where a unit can throw a smoke grenade. i already have it so it creates the cloud and deletes it over x seconds, but what is the easiest way to make it so if any unit is in the cloud, they move 25% slower?
How do you get it so that you can see the other players loading the map (when they are finished loading they have a green bar) but also have a small image somewhere on the screen? Like Metastasis, if you've ever played that...
I have a bunch of neutrality-marker units that block off units if the player is neutral in a war, but you can walk past the neutrality-markers...
I am sure they work as a building, but there are a whole bunch of them; over the limits...
So can anybody help me make neutrality-markers not...
Here's the question: is it possible to make a non-trigger-based cluster rocket ability so that it never ends until the unit is given another order?
If no, then how do you make a trigger-based cluster rockets ability that never ends? Note: Multiple units will have the ability! Also, this is...
How do I make a leaderboard that changes what imformation it displays?
I want to make a leaderboard that changes between Kills and Deaths every 15 seconds, how do I do this simply?
~Thanks
+Rep :D
I'm having trouble with these two triggers; first off, only thr first city can be named and if I name a second city, the city doensn't have a floating text and it actually doesn't have a name...
Name
Events
Unit - A unit Begins casting an ability
Conditions...
Say I import an icon to replace the Footman's icon.
If I select a Barracks and then go to the Main Menu (F10), the icon would turn all bright green...
How can I fix this?
I was playing a map and I saw that when a unit dealt damage to another unit, it showed the amount of damage it did in a nice little floating text that went up and then disappeared.
I want to know how to make a nice system like that, since the map is protected :( :( :(
I'm not so good with...
It's easier to explain when I say this: You know how big the green square under the farm is when you go to build it? :confused: Well, I need to know how to make it so that the green box is about half that size so that it accomponies a small building. I don't want a huge box around a tiny...
Hey, I just have a quick question...
Ok...I need help to write the GUI for combining two or three items. I've tried it but it doesn't work.
For Ex. Cheese - Slot 1 + Orb Of Frost - Slot 2 = Frosty Cheese or
for an already existant item...an orb of fire...lol.
Thank you!
I want a simple system for making it so that if a unit hits another unit it shows the damage. I don't want a critical strike ability that has 0% bonus damage and 100% chance to happen, since it plays the attacking unit's spell slam animation.
Thank you! :) :eek: :D ;) :rolleyes:
I know how to make a trigger so that when a ball hits a wall, it bounces off at the same angle it came in, like this picture. It is very simple as you can see. However, how do I make a system like this where the "ball" isn't already placed and there are many units ( Walls ) that it can bounce...
I know how to make a unit bounce off of a wall... But how do you make a unit bounce off of a wall when the ball isn't placed in WE ( It's an ability ) and when there are so many places where it can bounce off of. I know it might sound confusing... But, if you answer this and it works, I will...
I want to make a variable that gets added by one every time a unit enters the game. But, I also want to catch the person who made it and what type of unit it is.
How do I do this without making so many variables?
Thanks to anyone who helps and +rep :)