I know how to make a trigger so that when a ball hits a wall, it bounces off at the same angle it came in, like this picture. It is very simple as you can see. However, how do I make a system like this where the "ball" isn't already placed and there are many units ( Walls ) that it can bounce off of? ![Confused :confused: :confused:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Thanks![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Paladin
No one is helping *Boo-Hoo*
+Rep to anyone who gets me closer to helping me solve this problem!
Thanks
Paladin
No one is helping *Boo-Hoo*
+Rep to anyone who gets me closer to helping me solve this problem!