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    Combine Items Function

    I'm not too good with JASS but I wrote a function designed to combine items by taking the material they are made of (I made alternate versions of each item made of materials like Iron and Bronze) and if that is a valid combination it creates a base item of the highest priority used in the...
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    Final Fantasy Hero Defense

    Yes its me again with what you may think is the same map, but you would be wrong. I lost the editable of the old version so I made it again from scratch with a different ability system. My aim was to make a Final Fantasy map that didn't suck, a map that didn't rely on a 1mb Sephiroth model as...
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    Help Translating Please

    Ok I know this is not an issue with WE but I do need this for my map. Im sick of having to play test on Northend and no one understanding whats going on at all. I cant test on US servers all the time because of time differences and my connection isn't as good there. My plan is to have a language...
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    Battle Arena

    Overview: This is a new hero arena, heavily influenced by the map Battledome. Instead of like normal hero arenas having a slowly leveling hero of which you must buy the exactly right item combination to win, I have no purchasable items, only fast paced combat many different events to stop it...
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    Ability Based off Searing Arrows

    Im trying to make an ability based off searing arrows that does damage equivalent to a percentage of the casters Intelligence. Ive got it all figured out and made a floating text to display the damage but for some reason it always says the damage is 0 and from looking at the enemies life bar...
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    Abilities in MPQ

    Im trying to make an ability similar to Starfall but too different to be able to just simply base it off the ability and so I got an MPQ editor and I'm looking for the jass of that spell so I can edit that instead. The problem is I have absolutely no idea where it is, I did a search through...
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    Trigger will simply not work

    This trigger used to work but it just suddenly stopped. I have recreated it infinite times and it seems to defy all logic by not working no matter what. Its meant to make a unit forget an ability if he drops the item providing it before the ability is level 11 but currently he keeps the ability...
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    Conflicting Error Triggers

    Using Vexorions SimError function I've been trying to make a message the pops up when either you have more than one weapon or armour, or you pick up an item your class cannot use. Sadly it always shows the error message for the wrong class item even to signify that you cannot have more than one...
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    Final Fantasy Hero Defence

    Overview: As you can probably guess this is a hero defence with a Final Fantasy theme. I am trying to make sure all the monsters, classes weapons/armour featured have been in at one least FF. Progress: It's still in its early days but I think I've reached the last Alpha Version (unless...
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    Community Minigame Project

    I was just thinking that we should get a good community project going when I played a game of Uther Party and thought that it would be the perfect kind of map for many people to help towards. I'll make 1 minigame and then post the map up here and then we each take turns making minigames for it...
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    Stupid Locals

    On this trigger: Bubbles Dead Events Unit - A unit Dies Conditions Actions Set loc = (Position of (Dying unit)) Unit - Create 1 Bubbles Dead for (Owner of (Dying unit)) at loc facing Default building facing degrees Custom script: set udg_loc...
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    Fade Filters

    Im trying to make a map that looks like its underwater. To do this I've used a translucent blue fade filter, and now you cannot view any tooltips. I know its unlikely, but is there anyway to make tooltips viewable and keep the fadefilter?
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    LorR Arena

    Does anyone have an unrpotected copy of this map (or Herr de Ringe Arena the german version). I was making a version of it but then my computer broke and I lost everything and no one hosts it anymore. Can anyone help?
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    Trigger Help

    Is there any way I can make abilities stack where if a unit already has the ability and the same ability added again by a trigger it stacks rather than cancels out.
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    Ability Help

    Im making an ability which kills a unit instantly and gives a chance to make a spirit version (made by creating a copy of killed unit and casting banish on it) but it doesn't seem to create the sprit version of the target of the ability being cast. I know the conditions work because i tested...
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    New DotA

    Since everyone is complaining about DotA sucking and dominating the map scene I thought it would be a good idea, since we have this fantastic DotA template, to make a new DotA. Everyones problems with the original DotA seem to be teamwork or balance realted so if we make 12 heroes on each team...
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    Trigger Help

    This is a trigger to check the number of unit types and update them on the leaderboard: Unit Check Events Time - Every 0.10 seconds of game time Conditions Actions Set nAttacking_Owned = ((Number of units in (Units of type Grunt)) + ((Number of units in (Units...
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    Gold Transfer

    I know this is probably really simple but I did a forum search and I couldn't find an answer to this. I want to be able to disable gold transfer in one trigger and then enable it later in another. Any way of doing this?
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    Cinematic Trigger Help

    Whenever I use one of these in a trigger: Cinematic - Send transmission to (All players) from Medivh 0070 <gen> named Medivh: Play No sound and display Hello and Welcome t.... Modify duration: Add 0.00 seconds and Wait it always lasts 5 seconds no matter how much I add to the duration. Any way...
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    It wont let me DL

    When ever I try and DL any of the maps on the main page, it always sends me to the Sorry! Feature cannot be accessed from outside our site. Referer: If you have found this page by mistake, there may have been a problem with the map server. page. I hope I posted this in the right...
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