Ok i have coded an ability that creates an illusion at every enemy hero and the illusion will keep attacking that specific enemy hero.
i have a function that groups all these enemy heroes and sets them to a variable -- Hero[A] where a is an integer variable.
once this is done, a dummy is...
I have tried to make the smokescreen ability in dota which disables spells, reduces ias and ms and gives a chance to miss.
What i have done:
Base ability of a summon unit ability
Order summoned unit to cast cloudoffog
Smokescreen Targets: enemy,ground,air,organic, neutral
data - chance to...
When a unit is banished ( blood mage ability ) it becomes ethereal. How do i make it take bonus damage in this form? e.g. 50% more damage from magic attacks. Is this done by adjusting gameplay constants ethereal heal bonus?
Hi may i know what model does Lion - Demon Witch in DotA uses? I know its the orc warlock model but the colour scheme is not right, is it just a change in tinting or is there a hidden model like the burning archer?
I created a spellbook with a passive aura inside it. However when i metamorp the unit, the abilitiy disappears. I have read the spellbooks tut and it says to make the ability in the spellbook permanent, I have done so. So why does my ability still disappear?
In dota, Troll warlord has the ablity to switch between a range mode and a melee mode. What is the base ability of this? Is it Druid of the Claw's bear form?
Hi, i created an ability with metamorphosis and i want the transition to be instant. However when i cast the ability, my hero sort of pauses and i cant control him for about 7 seconds, after which the hero then metamorphs. The movement speed of my hero also increases when the morph is over...
Ok, i tried writing the code for dota's Berserker Call which forces all enemy units in the vicinity to attack it. This aint working for me. Can you point me in the right direction?
scope BerserkerCall initializer Init
// Objects used:
// 'A009' = Berserker Call (Axe : Mogul Kahn)
// 'B003' =...
Ok my illusion question is about dota's doppelwalk. I know a map that has been approved has been made about doppelwalk. Im not looking down on the map maker or anything but his doppelwalk just dosnt look good. In dota the illusion takes exactly the same place which the hero was @ when doppelwalk...
hi, after importing a sound, how do i use it.
I have gone to the sound editor and under my imported sound, i set it to use as custom sound.
it is in the mp3 format, i changed the path to xxx.mp3
in the trigger, how do i create this sound?
local sound sd =
call StartSound(sd)
call...
Kuchiki Byakuya
Model credits go to : da1nonlyed
Spell Details: MUI
Uses: Jass
Requires: Jass New Gen Pack or JassHelper
How to install: Copy the triggers; Senbonzakura, Extras and ABC into your map. Copy the dummy unit and the ability and you are done.
Still a beta project. As i get...
Anyone know where i can find model files for Kuchiki Byakuya from bleach. Or something like his scattered petals models. Thanks. Ive already tried searching hiveworkshop. They can be seen in the Bleach vs OnePiece map.
They dont necessarily have to be byakuya though, captains like toushiro or...
Hi, this thread show's vexorians stacking orbs map. In essense its a system which detects when a unit actually damages a target. Can anyone who remebers how to use the caster system please break down the steps to me of what he is doing? I would like to write a similar system using HandleVars ...