Ethereal form damage bonus

NetherHawk

New Member
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26
When a unit is banished ( blood mage ability ) it becomes ethereal. How do i make it take bonus damage in this form? e.g. 50% more damage from magic attacks. Is this done by adjusting gameplay constants ethereal heal bonus?
 

NoobImbaPro

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make "a unit takes damage" triggers, check if it is ethereal and cause damage source to damage the triggering unit ((damage taken) / 2) normal damage
 

Moridin

Snow Leopard
Reaction score
144
I'm pretty sure Banish already amplifies damage from Spells. Just looked at it. The tooltips say exactly that but I can't find the fields to modify...
 

NoobImbaPro

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OH GOD... sorry If you have newgen make a custom item ability into unit ability (the one that reduces magic damage taken), at the mdamage reduce option hold shift and press enter/double click and enter the -50 value.Make a trigger that when a unit casts that ability, the target (who will be ethereal) will get that(-50%) ability. When he becomes normal remove the ability.
 

NetherHawk

New Member
Reaction score
26
thank you weep. NoobImbaPro... that is a possible yet long and tedious method. Why not we use gameplay constants <3 Thanks for the replies.
 
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