I don't think it's possible to change the images of the stars. From what I've experienced, every ability without a default "Art" setting cannot have that respective image changed.
Then again, I haven't touched World Editor for a few months now, so I could be wrong. Under "Art", try changing...
ah, hi Darg:)
I had a lot of homework and such with school, so I stopped working on my map and also stopped checking this forum. My long awaited winter vacation is finally coming up, so I finally have time again :D
I tried the display text message, and nothing showed. I also disabled the...
I made an item which "summons" a transport to the user.
By summoning, the transport isn't created by the conventional item ability, but is trigger-based. I under "Abilities - Abilities", I left it empty.
I made a trigger controlling the item's use.
EventsUnit - A unit Uses an item...
btw, to learn just about any aspect of the editor look at the "Frequently Asked Questions (15-08-03)" topic Darg made, it's very helpful. specifically http://www.elilz.com/faq.html.
it's the field called "model file". This sets the "skin" of the unit. Ex. take a Blademaster and change the model file to "tauren", you'll have a blademaster that looks like a tauren.
Is it possible to edit the mpq file so that for hero abilities the "level required" field can go past ten?
I'm making a map where heroes can level up well past ten, and the ultimate abilities are slightly beefed up, and for balance's sake need a required level higher than 10.
by sending a unit, do you mean make it instantly move somewhere, or make it actually walk to the destination?
by mini-movie, if you meant "cinematic scene", then use "Cinematic - Cinematic Mode", or "Cinematic - Cinematic Mode (timed)" as an action. For specifics, I recommend you open up a...
Conditions are used to make the events more specific. An event could be "a unit is attacked"; without conditions if any unit on the map is hit then that trigger will run. You can use conditions to do things such as specify the type of unit to get attacked before the trigger runs, etc.
If...
I don't think there're any others for making a unit walk to a region... Darg? :P
You can put this in initialization if you want the units to do it when the map starts.
okay, never mind, I troubleshooted this, and it turns out that the problem was caused by setting the pathing maps for several neutral passive buildings as "None".
when I try to play/run/test my map, a wierd error pops up:
war3
This application has encountered a critical error:
FATAL ERROR!
Program: d:\program files\warcraft iii\War3.exe
Exception: 0xc0000005 (ACCESS_VIOLATOIN) at 001B:6F2DFEB2
The instruction at '0x6F2DFEB2'...
you'll first have to start from a custom hero unit.
then, change these fields:
(Abilities - roc)(Normal - tft) : Harvest (Gold and Lumber)/Gather (Gold and Lumber), (repair, restore, renew, unsummon depending on race)
Unit Classification : Worker
yeah, I think you're right. In the Game Constants, there is no attack speed increase per agility point, but there is a "Hero Attribute - Movement Bonus Per Agility Point" field, defaulted at zero.