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  1. Bloodydood

    Waits

    Confirmed Ok so I'm wondering how using Waits for triggers/spells intended to be MUI can be distinguished from triggers/spells that are SUI or broken MUI. I've seen that doing something like: Events Conditions Actions Unit - Create 1 Footman at (Center of (Playable Map Area)) for Player...
  2. Bloodydood

    Detecting Host properties

    Is it possible to not only detect the host of a game, but also their system clock? To even ask further, can the system calender be retrieved? If so, then this could lead to many new genres of games that can be based on real time and real dates.
  3. Bloodydood

    Balancing Heroes

    Well I've tried and tried to balance 8 heroes, each with different stat combinations for each primary attribute, and I'll keep trying at it, but I'm wondering if there's a system, rule of thumb, or a tutorial for this kind of thing. If needed I can provide all information that apply. I want to...
  4. Bloodydood

    Efficient Attribute Gain

    Well I've been screwing around, trying to have heroes gain attribute points via learning with skill points per level up or giving the player lumber and using a spellbook that would show up at level up and disappears when the lumber is gone when increasing attribute points. I can't use the...
  5. Bloodydood

    Potions Problem

    I'm having a bit of crisis on how I could implement potions in an arena efficiently. By which I mean having all 4 tiers being useful instead of just the highest tier immediately in the game. I have 4 tiers of Health potions: Tier 1 heals 5% of the hero's maximum health. Tier 2 heals 10%...
  6. Bloodydood

    GUI Item Stacking and Recycling

    GUI Item Stacking SOLVED I'd prefer to make this myself, but I'm doubtful of whether or not you CAN pull this off without having to use Jass. (I can't do Jass to save my life) If not, I'll probably just have to search for a code and give credit to the author.
  7. Bloodydood

    Quick and Easy Question

    If a unit dies and a trigger is run to remove said unit from game after X seconds, would there be interference if another unit dies within that X seconds and causes the same trigger to run? This question kinda bugged me and I'm not in a position to test it myself on the Editor since this is a...
  8. Bloodydood

    Memory Leak Question

    Now since using a single point can cause leaks, yet able to be fixed like so: Single Point Events Map initialization Conditions Actions Set Temp_Point = (Center of (Playable map area)) Unit - Create 1 Footman for Player 1 (Red) at Temp_Point facing...
  9. Bloodydood

    Game Clock Sync Problem

    Working on a hero arena and it seems my clock won't go in sync with the countdown timer for duels. I've filtered the initialization trigger to just what affects the actual clock trigger. Initialization Events Map initialization Conditions Actions Wait 1.00 seconds...
  10. Bloodydood

    Ability Help: Auto-Attacking

    If you have not played/edited/made battle tanks or battle ships, read no further! You guessed it, I want to know the ability that lets you auto-attack one or more enemy ground/air units without turning toward a certain direction nor having to have an attack for your unit nor having to stop...
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