Props to all who helped. When the trigger does work, it looks beautiful. The problem is, it only works about 90% of the time. Anyway I can get it to 100%?
TripleBlast
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Tri-light...
I want to create a similar spell, but I'm not sure how to do it. Let me describe:
3 level spell
1st level: regular shockwave
2nd level: regular shockwave followed by a stronger shockwave in the same direction
3rd level: same, but followed by a third shockwave that is stronger still
Can...
This trigger prevents anything but Vampires to pick up Slayer Blood. It works 98% of the time. But every once in awhile it doesn't work. I think this occurs when players try to pick it up immediately after another player drops it, or when they spam click the item to pick it up. How do I fix...
I have a trigger that revives a hero. But after 4 revives, the hero no longer revives. I know the trigger is still firing, cuz all the other actions happen.... just the hero no longer revives. Is there some kind of limit to revival, or can you think of a reason that revival doesn't work?
Can you have several For loops in a single trigger? I don't mean loops within loops.
Let's say 3 For loops in one trigger. Three separate actions, with For loops.
Could I use For Integer A three times in a trigger and not have problems?
I'm having the same problem. What exactly causes the resource board to come up, and can you get rid of the resources board entirely?? Do any of these solutions posted actually work?
Ok... I fixed this problem by having the "initial" trigger fire before the multiboard trigger. So now the multiboard stays up, but it is still bugged because the score is never correct (usually everyone has same kill count no matter what). Could this have to do with giving control to active players?
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
These are the only melee triggers I have...
The multiboard shows up, but then when this trigger is used, the multiboard disappears and is replaced with a "team resources" board.
Initial
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)...
Ok, so here's my modified version of the multiboard:
Create Multiboard Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Set Player_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and...
The reason I wanted a multiboard was because I wanted to add stuff to it later, but wanted the basics because my current multiboard does not work. So I was thinking maybe someone could help me with the basics of getting just a multiboard with kills for now to make sure it works and then build...