I need this in general. I have units fighting automatically using the NPC faction and I'd like the players to see the ability names (on the little 3x4 bottom right box) but they can't unless the unit is their own.
Simply put, is there a way to make a player's units 'un-interactable' by the...
Anyway to do this?
I need this for various things.
Example: Workers for player 1 to always automatically gather gold and the player can't stop them or give them new orders, however they are given orders through triggers I set up to fire at certain times. (1 minute in order the workers to...
Anyway to make an 'unmanned' player automatically turn on auto-cast for a spell?
I want NPC necromancers to use the summon dead ability on corpses around them.
I don't think that helps at all.
I want a ranged unit who attacks so far away the target can't see them and I want the unit to not be shown to the enemy.
Naturally a player gets sight of a unit who attacks them from anywhere.
I hope I'm being clear enough.
Scenario:
Unit with 1000 view range and 1000 ranged attack attacks a unit with 200 view range.
I'd like the first unit to not be shown... I'm pretty sure its possible.
I use this system a lot. It involves setting and unsetting variables dependent on player actions. I'd like to know if it can be improved or if it's a bad system in general because I think I know enough start producing a map I've been working on (for realzies)
Okay. Each player has 1 unit...
Hell-Trolled.
But, I'll make you guys some simple shit using blender if it's needed (I'm talking simple, yet effective). I'm bored right now and kind of 'stuck' in this mod I'm making. Devour....
The best, I think, would be to cast the ability on-attack but I have so many units doing bad stuff like this on-attack it would start becoming "DONT EVER LET SOMETHING ATTACK YOU- THE GAME."
So please don't suggest
Event
A unit is attacked
Condition
Attacking unit is abomination...
The variable is setting every time the trigger is ran.
In a separate trigger set the variables 'yes' and 'no' and have that trigger run at map start up.
This way they will only be set once and when your trigger typically runs (if you remove the settings from the trigger you have up there) they...
It has no order strings by default. Where would I place it?
Order String- Activate
Order String- Deactivate
Order String- Turn off
Order String- Use/Turn on
Okay, I got it working. Seems I had to crank up the acquisition range.
Alright. The UnitArray[1] is a worker spawned when the map opens. He will be set to nothing else and the last created unit is not lost for in these tests nothing is really happening, I'm just playing with abilities.
I don't have the Kodo Devour cargo hold, but I don't think that matters since...
Event:
Red types a chat message containing -devour As an exact match
Conditions:
Actions:
Wait 2 seconds.
Create 1 Abomination for player 11 at possition of PlayerUnitArray(1)
Wait 1 second.
Order (Last created unit) to Orc-Kodo Devour PlayerUnitArray(1)
Everything...
Simply, I gave my unit the Neutral Hostile- Devour spell and set the targets allowed but when I use the spell (get the little circle/cross icon) and left click on a target nothing happens. No error messages or anything. Pointer stays too. If I click an ally or the unit with it the game warns...
[email protected] rare that I check my mail...
Synoscope is AIM screenname but I'm never on.
Synoscope US East if I'm ever playing.
Best bet would be to private message me on forums with a time or some shit so I can jump in Vent or on AIM.
Action:
Create 3 Footman for player Red at Temp_Point[1] facing default building degrees
Order Last Created unit to move to Temp_Point[2]
Will the second action affect all 3 units or just 1 of the three?
Edit:
Okay, thanks for the replies. I'll just trigger the units 1 by 1. Not many...
Naw. In the map I'm making the debuff will state the problem, the effects, and possible cures. It's very debuff focused.
Maybe you're on to something about the comma, though. I'll check.
Edit: Yes, that's what's causing it. Thanks.
Some of my buffs just randomly cut off in their tool tip.
Example:
"Hex!"
This unit is hexed it will move slowly
take damage over time, be unable to
cast abilities, and turn the great ---cut off--
color of purple? Lol anything down here
and here can't be read by the players...