Kodo Tag Extreme 5.0 was buggy in the Warcraft's 1.23 version and now, after the updates, it does not work anymore.
Kodo Tag Remix is damn good but it could be even better.
Where are ForTheUnion and Jack-o-Latern? Are they still updating their maps? Where can I download the latest version...
Here is the first trigger that lists units. Initialization trigger runs it once in the beginning:
InitializeOrcArrays
Events
Conditions
Actions
-------- FILL ORC SPAWNER ARRAY --------
Set OrcsSpawner[1] = Orc Burrow (spawner) 0145 <gen>
Set...
I have made a custom ability using the triggers based on Channel. The only problem is that the ability should be targetable only on "dead" units.
When I try to test the ability it says: "Target must be a corpse." Even when I am actually clicking on a corpse!
I assume that corpses can be...
I am using Item Ability to increase the armor of a unit.
My problem is that I need to use +1 Armor ability many times and it only has effect if when it is added the first time. What should I do to make the effect cumulative?
I am trying to create a basic vampire ability: Feed.
Feed damages target, drains its mana and stuns it until vampire decides to stop drinking the blood - or the victim dies.
I am kinda confused how should I do this. I am not very familiar with Triggered Abilities but I sure do know how to...
I have started a new project and after 5% is done I've realized how much triggers I need to do. Making the triggers ain't the problem but doing them multiple times is.
Copying/Pasting helps a lot but even then it is possible that I make some mistakes when modifying the triggers (example: make...
The case is this:
1) marines enter shopping center
2) marines trigger zombie invasion
3) marines CAN close doors of shopping center
4) IF marines closed doors, zombies do NOT attack gates but bump on them and get killed by marines behind them
QUESTION: How can I make zombies...
I think my map is ready for public criticism. It is based on another map and the original creators have been mentioned so I don't consider it stolen.
I uploaded it in HiveWorkShop.com and here is the direct link to my map...
I have RoC and I am using RoC's world editor.
I am trying to make six special units to die automatically when their HP drops to 1. Usually it is because they have been poisoned or diseased.
However this trigger ain't working and I have triple checked that "Marine 0024 <gen>" variable...
I am using basic World Editor and the game is RoC. I dont have TFT.
I have tried to change buildings' "Collision Size" but for some reason it doesn't affect on anything. No matter if it is 1 or 1024 (which seems to be maximum).
Only thing that seems to matter is changing of "Pathing Map"...
Greetings!
I started with version 1.0. In version 1.7 I added "Airstrike" triggers.
Right from the beginning I have had problems with this trigger. First it didn't work at all. Now I managed to get it working but for some darn reason it works too slowly!
Basic idea is:
Marines fight...
I am creating a spell which increases a non-hero unit's attack damage temporarily.
The increase of the damage must NOT be percentage but a number.
So, is it possible to either add "Number of Dies" or grant a "Custom Upgrade" for a while to increase unit's damage?
If possible, I would...
It is normal that when a unit summons another unit the another unit has duration between 0 - 3600. However, it would ease my life much if I could set duration to infinite, renew it when it is ending or remove it.
Couple of my units have at least four (4) summon spells and that's why I can't...
After completing my first map, I am going to do something 'eavy.
1) Is it possible to remove "Armor" icons from unit panels and all "Armor" stuff from the game (I know already that I can change the armor data from Advanced/Gameplay Constants)?
2) How can I make the game turn-based and...
A mage can cast "Rain of Fire" spell. When the mage casts "Rain of Fire" he must stay where he stands and cast every wave separately.
Question:
What should be changed, so that the mage can cast "Rain of Fire", walk away and waves would still continue raining down - even the mage is not...
Hello again guys. I was just going to answer that one guy questions about "marines and sounds" but you were faster. Darn... ;)
So, I decided to ask my own stupid question. Here it comes:
My unit "Wall" is based on "Farm" but it's model has been changed to doodad "Wall End Short Base"...
I know. There are other threads like this but they didn't help me.
First I made the ability based on Divine Shield but it didn't work and I read (from other threads) that the invulnerability-part is made by trigger anyway. So, my custom "divineshield" is based on "invisibility" at the moment...
I fought a long time for this thing until I found the answer. I got the basics from: http://www.wc3sear.ch/viewtopic.php?t=734
All that "Sopho" has written there in WC3Sear is correct BUT he don't mention anything about alpha channel. Yes, if you think you have already tried everything and it...
Ok. I have found both of those triggers and wrote them correctly but they don't work.
One Town Hall (see also: http://www.thehelper.net/forums/archive/index.php/t-16537.html):
Events:
Unit - A unit Begins construction
Conditions:
((Unit-type of (Constructing structure)) Equal to...