SOLVED
Could someone point me to where I can set the broodlord price in minerals and vespine.
I was struggling with the editor for about an hour now and I just can't find it.
I noticed that if I set a cost to the corruptor's ability that morphs it into broodlord
then the price of the broodlord...
Raynor, Tychus, Swann and Stetmann all have flashlights. There is an behavior Raynor - Flashlight, but none of them use it.
How are the flashlights implemented on these units?
The real thing that interests me is:
1. How can I put flashlights on other units (custom units)?
2. How can I...
SOLVED
I'm using the m3 exporter v0.20 by NiNtoxicated, and it seems like I can't export the animation of my model
properly. The animation is pretty simple - it's just a rotating weapon case. The model exports fine - textures
and geometry are ok.
In 3dsmax I created an animation of the...
I designed a map that displays all SC2 text styles in a dialog.
How it works?
When the map starts a HUGE dialog with a lot a labels will show up. Each
label displays text with a SC2 text style applied to it. The name of the
style used for the label is set as it's tooltip. The dialog has pages...
I want to create an ability like wc3 Evasion with a chance to evade
dependent on a hero attribute.
If there a way to do that?
+rep for helpful answers
I've examined the wright's Displacement Field ability that is just like Evasion
but I can't seem to find a way to change the chance to...
[SOLVED] Changing hero attributes by trigger
SOLVED
How can I change the value of an attribute behavior with a trigger?
SOLUTION:
In Data Editor:
Create attribute behavior. (example: Strength)
Edit the Strength behavior to give the desired bonuses.
Add the behavior to your unit.
Create buff...
[SOLVED] Centering the text in a label
SOLVED
I'm creating a dialog with some labels. I want the text in the labels to be
centered.
Is there a way to do that and how ?
+rep for helpful replies
EDIT: Seems like text alignment depends on the text style.
Did anyone solved the problem when you send a transmission
and the guy on the portrait is just sitting there staring and not talking.
Seems like there is some bug in Sounds or some restriction, cause
when I add a new sound, select the sound file and try to add
subtitles, the editor pop up...
I am trying to recreate the starcraft briefing room and I'm using a dialog
with an image item to create the background image.
What I want to do next is to create 4 portraits (as it is in SC1 brf room), but the dialog is always on top of them.
When I remove the dialog the portraits are there...
I want to create a unit that can see only what's in front of it. The standard unit vision is a circle around the unit. What a want is that the unit is able to see only a sector of that circle (shown on the image).
I'm kinda new to the SC2 editor so I haven't been able to check all the...
GetEventDamage() - Does this return the damage reduced/increaces by armor or spells or damage before that.
GetEventDamageSource() - If the damage comes from a spell, does this return the caster or null?
I got errors when I start my map when I use WEU. I'm using JASS NewGen pack 1.5
and if I disable WEU the errors don't pop. How can I fix that?
Errors:
Trigger Database Error
[Trigger Actions] - SaveWidgetHandleBJ
[Trigger Actions] - SaveAbilityHandleBJ
[Trigger Actions] -...
I recently checked a map's script and noticed that there are some weird symbols.
The map works properly with them event if the JassCraft say they
are errors. The thing is that you cannot edit the script of the map and I want
that kind of protection in my maps.
It looks like this:
function uC...
Can someone explain to me how Boolean Expressions work.
Seems like I got problems with them cause sometimes they work and sometimes
they don't
For example:
function Trig_Revive_Zombies_Actions takes nothing returns nothing
local unit u = GetTriggerUnit()
local integer i =...
I got trigger like this that crashes the game ...
function Trig_DayNightWeatherEffect_Actions takes nothing returns nothing
local real t = GetTimeOfDay()
if t >= 18 then
call SetTimeOfDayScale(0.5) //<- this line crashes the game
else
call SetTimeOfDayScale(1) //<-...
Ok so in my map I use rain weather effects and fog weather effects.
The rain weather effects are periodic and the fog weather effects occur on some
conditions.
The problem is that for example when it is raining and a fog is to be created, sometimes
the fog removes the rain or the rain continues...
I read somewhere that when a code is required in some function call and you
pass null it happens to be leaking. Is it true?
function Example takes nothing returns nothing
local timer t = CreateTimer()
call TimerStart(t,100,false,null) //Is this line leaking
endfunction
So I downloaded the latest NewGen Pack 1.5d opened the NewGen World Editor
and everything looks fine for now.
I read the manual on using it and tried to test it so I did something like that:
struct test
integer x = 0
endstruct
function testfunc takes nothing returns nothing
local...
In the terrain pallete there is a terrain type called Boundary.
When I place it on the map it created black squares. I want it to be 100% transparent(invisible).
Is there a way to do that? +rep
I noticed that the boundary color is not solid black, but transparent so there should
be a way to...
Is there a way to create life degen aura with no trigger pereodic events?
Life Degen Aura should take away life from the unit insted of regenerating it.
I tried creating custom skill based on Life Regeneration Aura. It works fine
for units that are damaged. But if the unit is at full health...