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    How to set morping units cost

    SOLVED Could someone point me to where I can set the broodlord price in minerals and vespine. I was struggling with the editor for about an hour now and I just can't find it. I noticed that if I set a cost to the corruptor's ability that morphs it into broodlord then the price of the broodlord...
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    Flashlight Behavior question

    Raynor, Tychus, Swann and Stetmann all have flashlights. There is an behavior Raynor - Flashlight, but none of them use it. How are the flashlights implemented on these units? The real thing that interests me is: 1. How can I put flashlights on other units (custom units)? 2. How can I...
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    model animation problem (3ds max)

    SOLVED I'm using the m3 exporter v0.20 by NiNtoxicated, and it seems like I can't export the animation of my model properly. The animation is pretty simple - it's just a rotating weapon case. The model exports fine - textures and geometry are ok. In 3dsmax I created an animation of the...
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    [Tool(Map)] Starcraft 2 Text Style Previewer

    I designed a map that displays all SC2 text styles in a dialog. How it works? When the map starts a HUGE dialog with a lot a labels will show up. Each label displays text with a SC2 text style applied to it. The name of the style used for the label is set as it's tooltip. The dialog has pages...
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    how to create Evasion with adjustable chance?

    I want to create an ability like wc3 Evasion with a chance to evade dependent on a hero attribute. If there a way to do that? +rep for helpful answers I've examined the wright's Displacement Field ability that is just like Evasion but I can't seem to find a way to change the chance to...
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    Changing hero attributes by trigger

    [SOLVED] Changing hero attributes by trigger SOLVED How can I change the value of an attribute behavior with a trigger? SOLUTION: In Data Editor: Create attribute behavior. (example: Strength) Edit the Strength behavior to give the desired bonuses. Add the behavior to your unit. Create buff...
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    Centering the text in a label

    [SOLVED] Centering the text in a label SOLVED I'm creating a dialog with some labels. I want the text in the labels to be centered. Is there a way to do that and how ? +rep for helpful replies EDIT: Seems like text alignment depends on the text style.
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    Not-talking portrait problem

    Did anyone solved the problem when you send a transmission and the guy on the portrait is just sitting there staring and not talking. Seems like there is some bug in Sounds or some restriction, cause when I add a new sound, select the sound file and try to add subtitles, the editor pop up...
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    Portrait behind dialog problem

    I am trying to recreate the starcraft briefing room and I'm using a dialog with an image item to create the background image. What I want to do next is to create 4 portraits (as it is in SC1 brf room), but the dialog is always on top of them. When I remove the dialog the portraits are there...
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    Modify unit vision

    I want to create a unit that can see only what's in front of it. The standard unit vision is a circle around the unit. What a want is that the unit is able to see only a sector of that circle (shown on the image). I'm kinda new to the SC2 editor so I haven't been able to check all the...
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    GetEventDamage() and GetEventDamageSource() questions

    GetEventDamage() - Does this return the damage reduced/increaces by armor or spells or damage before that. GetEventDamageSource() - If the damage comes from a spell, does this return the caster or null?
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    WEU editor errors

    I got errors when I start my map when I use WEU. I'm using JASS NewGen pack 1.5 and if I disable WEU the errors don't pop. How can I fix that? Errors: Trigger Database Error [Trigger Actions] - SaveWidgetHandleBJ [Trigger Actions] - SaveAbilityHandleBJ [Trigger Actions] -...
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    Weird protection how to?

    I recently checked a map's script and noticed that there are some weird symbols. The map works properly with them event if the JassCraft say they are errors. The thing is that you cannot edit the script of the map and I want that kind of protection in my maps. It looks like this: function uC...
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    Bool Expressions In detail

    Can someone explain to me how Boolean Expressions work. Seems like I got problems with them cause sometimes they work and sometimes they don't For example: function Trig_Revive_Zombies_Actions takes nothing returns nothing local unit u = GetTriggerUnit() local integer i =...
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    SetTimeOfDayScale() crashes the game...

    I got trigger like this that crashes the game ... function Trig_DayNightWeatherEffect_Actions takes nothing returns nothing local real t = GetTimeOfDay() if t >= 18 then call SetTimeOfDayScale(0.5) //<- this line crashes the game else call SetTimeOfDayScale(1) //<-...
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    Weather effect trouble

    Ok so in my map I use rain weather effects and fog weather effects. The rain weather effects are periodic and the fog weather effects occur on some conditions. The problem is that for example when it is raining and a fog is to be created, sometimes the fog removes the rain or the rain continues...
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    code = null leak ?

    I read somewhere that when a code is required in some function call and you pass null it happens to be leaking. Is it true? function Example takes nothing returns nothing local timer t = CreateTimer() call TimerStart(t,100,false,null) //Is this line leaking endfunction
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    vJASS how can I use it?

    So I downloaded the latest NewGen Pack 1.5d opened the NewGen World Editor and everything looks fine for now. I read the manual on using it and tried to test it so I did something like that: struct test integer x = 0 endstruct function testfunc takes nothing returns nothing local...
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    How to change Boundary color

    In the terrain pallete there is a terrain type called Boundary. When I place it on the map it created black squares. I want it to be 100% transparent(invisible). Is there a way to do that? +rep I noticed that the boundary color is not solid black, but transparent so there should be a way to...
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    How to: Life Degen Aura ?

    Is there a way to create life degen aura with no trigger pereodic events? Life Degen Aura should take away life from the unit insted of regenerating it. I tried creating custom skill based on Life Regeneration Aura. It works fine for units that are damaged. But if the unit is at full health...
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