Ok so in my map I use rain weather effects and fog weather effects.
The rain weather effects are periodic and the fog weather effects occur on some
conditions.
The problem is that for example when it is raining and a fog is to be created, sometimes
the fog removes the rain or the rain continues but I loose the handle to it(the
variable that holds the rain weathereffect becomes null).
I created different rects for the effects that are big as GetWorldBounds() rect.
Why is this happening?
The rain weather effects are periodic and the fog weather effects occur on some
conditions.
The problem is that for example when it is raining and a fog is to be created, sometimes
the fog removes the rain or the rain continues but I loose the handle to it(the
variable that holds the rain weathereffect becomes null).
I created different rects for the effects that are big as GetWorldBounds() rect.
Why is this happening?