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  1. M

    If you fail at a boss [Every Hero in Region is gone] Then Reset.

    This is how I do it. You will need three triggers. 1) A trigger that detects when a unit enters a "tripwire" region that starts the boss fight, or similar. You could also make this trigger run when a hero enters the boss fight area like I've done below: Boss Fail Detection Start Events...
  2. M

    Odd bug when casting Death and Decay at a point that's used later in the same trigger

    Thanks for your reply! Won't this stun every unit in GEN_TEMP_GROUP_single? The point of the loop is to find the target closest to the trap. And if it fails to create the unit group it won't fire the loop no matter what actions you put in the loop, right? :P
  3. M

    Odd bug when casting Death and Decay at a point that's used later in the same trigger

    Thanks for your reply! Could you highlight what actions in the trigger is destroying the point before the trigger is finished? The ability is cast directly below the dummy so range is not an issue (especially as the dummy successfully casts if the action is enabled, however, this breaks the...
  4. M

    Odd bug when casting Death and Decay at a point that's used later in the same trigger

    But unless I'm very much mistaken, I only destroy udg_GEN_TEMP_POINT[1] at the end of the trigger when it is no longer needed, not between these: Actions Unit - Order (Last created unit) to Undead Lich - Death And Decay GEN_TEMP_POINT[1] -------- loop through all nearby units to find the...
  5. M

    Odd bug when casting Death and Decay at a point that's used later in the same trigger

    Hello! I am creating a trigger and I'm getting what seems like a really annoying bug. Could somebody take a look at it and help me figure out what's wrong/how to solve it? (more detailed description below) Freezing Trap freeze Events Unit - A unit Dies Conditions...
  6. M

    PHP syntax highlighter

    Hello! I am looking for a program that works exactly like notepad except that it can syntax highlight (and optionally format) PHP code, without requiring PHP or Java Runtime Enviroment or something else to be installed on the machine. The reason I don't want that is I tried downloading a...
  7. M

    How do I detect secondary targets hit by the Chain Heal spell?

    wow, that was a really smart and really cool method, I might end up using it :D The problem though is that the units run away when hit by it, since they believe they are damaged. Do you think that could be fixed some way?
  8. M

    How do I detect secondary targets hit by the Chain Heal spell?

    What the title says. I am making a system that is supposed to show the amount healed when a unit is healed. Is it possible to detect the secondary targets of chain heal? Otherwise I'll have to trigger each jump but I don't see how that will work since each new lightning wave will emerge from a...
  9. M

    Choppy movement when throwing a unit up in the air

    Hi! I am making a spell that throws the target straight up in the air, until it slows down, starts falling again and finally lands on the ground. I use two triggers, one that launches at the spell cast and starts a repeating timer, and another that launches each time the timer expires. So, the...
  10. M

    I need to bypass the editor terrain limits

    Hey I need to bypass the editor terrain limits and make some really, really high structures. I used UMSWE earlier but I've had troubles with it not being able to save/unhelpably corrupting my maps when saving after some patches ago. Anyone know any plug in/addition that is balanced and safe...
  11. M

    How do I remove a point array named Integer B?

    Custom script: call RemoveLocation(udg_HalazziBoss_splitnova_EffectPo[(Integer B)]) Didn't work (got an error from the editor about that line). But since I use that in the trigger, how do I remove it when it's called [Integer B] and not [1] for example?
  12. M

    Vexorians dummy model

    Thanks. Mods can close this :)
  13. M

    Need help with four questions

    1. no (cooldown of shockwave) function exists. He just means that you enter the cooldown for shockwave there, i e 10 seconds, if that is your cooldown 2. Orc Tauren Cheftain Shockwave is a Ability Targetting a Point action. Once you got that one right you'll be able to enter the point where he...
  14. M

    Vexorians dummy model

    I'm looking for a supposedly existing model called "Vexorians dummy model". I tried searching for it in the model section on Hiveworkshop but I couldn't find it. Can someone give me a link?
  15. M

    Looking for a "cleave" model

    Alright, I'll try that! But what is this Ceourl thing?
  16. M

    Looking for a "cleave" model

    Thanks for your suggestion, I'll try to explain a little closer. The effect should not be a trail or particle effect attached to a weapon, but an effect looking exactly the same regardless of what unit it is attached to (it would probably be attached to the "chest" or "origin"). An...
  17. M

    Looking for a "cleave" model

    Hi I am looking for a spell "model" so to say, for a cleave ability. The ability works like cleave in world of warcraft, and it would be great if the ability looked like any cleave from WoW. That is to say, the sweeping movement of a weapon animated with some simple, but big and obvious...
  18. M

    A lot of ram being used that is unaccounted for

    Thanks for your replies. The main reason that I am concerned is that even if it works like Slapshot136 said, it still allocates even more memory once I launch any applications. Lets say it has allocated 800 MB ram when standing idle but a lot of it is unused at the moment, if I start a game...
  19. M

    A lot of ram being used that is unaccounted for

    Yes I do know what all those processes are, I googled them, the issue was that the memory used by all (and I mean ALL the processes visible in the task manager) those processes together was a lot less than the "memory allocated" in the bottom of the screen Dude, I am not dumb :P
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