I've been fiddling for a few days with four questions, trying to make them work using a few triggers and
spells, but unsuccesful. And now I've been searching around on these boards for about an hour looking for
answers, once again unsuccesful. I'm sure they're around, so I would like to apologise in advance for making
a new topic with questions that's probably been answered a few hundred times.
The questions are as following:
1. I've changed a guard tower into having the model of "Tree of Eternity/Tree of Ages/Tree of Life". My problem is
that this tower is uprooted when the construction has finished. I would like it to start as rooted (and stay that
way throughout the game), but without having to give them the "root/uproot"-ability. How can I do this?
2. This is the question that I believe must've been answered at least 200 times. I need my tower to autocast "shockwave"
everytime the cooldown is over. How do I make this spell autocast?
3. I need a certain tower to give me X wood / Y sek. Let's say I need each guard tower to give me '1 wood/10 sec'
(Having two guard towers would obviously give me 2 wood/10 sec), but only when it's active. If the tower is
sold or destroyed, it should immediatly stop giving me 1 wood/10 sec. Is this possible and how?
4. When I've trained a worker from my main tower, I need a trigger which removes the "Train Worker"-button from this tower,
so one only can have a single active worker at a time. I've tried working around this trigger:
I gave the Town Hall the "Sell units"-ability, so that shouldn't be the problem. Which trigger should I use here?
I hope someone can help me.
Cheers, Misseo
spells, but unsuccesful. And now I've been searching around on these boards for about an hour looking for
answers, once again unsuccesful. I'm sure they're around, so I would like to apologise in advance for making
a new topic with questions that's probably been answered a few hundred times.
The questions are as following:
1. I've changed a guard tower into having the model of "Tree of Eternity/Tree of Ages/Tree of Life". My problem is
that this tower is uprooted when the construction has finished. I would like it to start as rooted (and stay that
way throughout the game), but without having to give them the "root/uproot"-ability. How can I do this?
2. This is the question that I believe must've been answered at least 200 times. I need my tower to autocast "shockwave"
everytime the cooldown is over. How do I make this spell autocast?
3. I need a certain tower to give me X wood / Y sek. Let's say I need each guard tower to give me '1 wood/10 sec'
(Having two guard towers would obviously give me 2 wood/10 sec), but only when it's active. If the tower is
sold or destroyed, it should immediatly stop giving me 1 wood/10 sec. Is this possible and how?
4. When I've trained a worker from my main tower, I need a trigger which removes the "Train Worker"-button from this tower,
so one only can have a single active worker at a time. I've tried working around this trigger:
I gave the Town Hall the "Sell units"-ability, so that shouldn't be the problem. Which trigger should I use here?
I hope someone can help me.
Cheers, Misseo