Yeah, if you have that many objects it would be crazy to credit them all individually. So if you just noted that all your custom skins/models came from hiveworkshop then I'd say that'd be fine. I would do the same.
Ok, so I'm trying to get hero glow on many various units for a map I'm currently working on. I read the 'Adding Materials to a Model' tutorial and it looks pretty straight forward apart from this:
"Once you have exported your model to MDL format"
How do I export the model in the first...
I really don't think Necro would be in the original 5 classes. My bet would be they want them to be as different as possible. I foresee a mage/wizard type class, a physical damage dealing class with more finesse (Ranger, Rogue, Assassin or Hunter), and then the last class would be something...
Hey, I assume this is the same person that commented on the blog?
I replied to your comment on my site, but just in case you don't return there I'll post it here for you too.
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Hey! Thanks for being my very first commenter.
In...
Hey guys!
I have recently started up a gaming blog, and am trying to get the word out. I'll probably be putting up my Warcraft III maps here once I finally finish them! My topics cover anything to do with gaming, and even some things non-game related.
If you are interested you can check it...
OMG Thankyou so much! That Player trigger was what I couldn't find. I don't quite understand your second method but the first one would do me just fine, and I'd even be able to put a cap on the amount of units trained which I think would be a good addition to my map.
Sorry to bump this again but this is a really big issue for my map. Any way at all to change the cost of a unit, or to change the units a building can build, or does anyone have any other suggestions of how this could work? Also if this is impossible, confirmation would be good on that too...
Yeah I'm having the 'can't unlearn' issue now. Also another issue where if the unit is bound to the upgrade and spawned by the trigger it won't go to the rally point, which is sort of a big thing for this unit seeing as it is a worker.
As for the trigger to change the cost of the unit, I...
Ran into a slight issue. I want the minion to cost 1 food, but there is no barrier to training them if I use the upgrade, because I can't attach a food cost to that.
I'm currently working on a map in which I have a building that can train 'Minions'. I want to make it so that for each minion you already have, it increases the gold cost to train minions by 50 per minion you own.
I looked up an old post here in which someone wanted to change the gold cost of...
Yes I understand how Barrage works, but in an ideal world this is how I want my ability to work.
Hero clicks Multi-Shot.
Hero Targets an Enemy.
Hero shoots 3 arrows, one hitting enemy, 2 hitting mobs close to the enemy.
Damage is Hero's Normal Damage + x
Barrage is a passive ability...
http://www.wowinsider.com/2008/05/26/druid-solos-onyxia/
http://www.wowinsider.com/2008/05/30/paladin-lays-the-solo-smackdown-on-onyxia/
I wouldn't post that Onyxia had been solo'd if I was reffering to a Private server, Private servers are in no way, shape, or form, the proper WoW game.
Well firstly, to date Nefarian hasn't been soloed, only Onyxia. But the point I was trying to make is that different media formats have different ways of telling the story. In a book or movie you have no limitations whatsoever, but bring that into a game like Warcraft 3 or WoW and then you start...