UberNoober
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I'm currently working on a map in which I have a building that can train 'Minions'. I want to make it so that for each minion you already have, it increases the gold cost to train minions by 50 per minion you own.
I looked up an old post here in which someone wanted to change the gold cost of buildings in-game, but someone replied saying that it wasn't possible. So I figured the only choice I had was to make different versions of the minion unit with varying costs, but the problem I have now is that I don't know how I could change what units the building can build in-game.
One way to get around that issue would be to replace the building whenever the number of minions changes, however this would screw up other functions the building has. For example if it was training a unit of a different type, or had units queued up, if replaced it would lose all that stuff.
So! Does anyone have any ideas of how I could get around this? This function is pretty crucial to the balance and gameplay of my map and it would really suck if I can't scale the cost of these units somehow.
Sorry for the wall of text and thankyou in advance for your help and suggestions!
I looked up an old post here in which someone wanted to change the gold cost of buildings in-game, but someone replied saying that it wasn't possible. So I figured the only choice I had was to make different versions of the minion unit with varying costs, but the problem I have now is that I don't know how I could change what units the building can build in-game.
One way to get around that issue would be to replace the building whenever the number of minions changes, however this would screw up other functions the building has. For example if it was training a unit of a different type, or had units queued up, if replaced it would lose all that stuff.
So! Does anyone have any ideas of how I could get around this? This function is pretty crucial to the balance and gameplay of my map and it would really suck if I can't scale the cost of these units somehow.
Sorry for the wall of text and thankyou in advance for your help and suggestions!