Warcraft Party
Game Description:
Warcraft party follows the same idea as games such as Uther Party, Pains Party and other minigame compilations. The very goal of this map is create a polished and fun experience. The game features various modes and settings to customize your gameplay.
Game...
When ever i convert the data to integer it does not work and sets it to 0.
What am i doing wrong here?
function Trig_maze_init_Actions takes nothing returns nothing
//local integer array g_grid
local integer array start
local integer array end
local integer x = 0
local integer y = 0...
Here are my functions
Spawns heroes to select from and initiates at timer.
function Selection_time takes nothing returns nothing
local integer i = 1
local unit u = null
set i = 1
loop
exitwhen i > udg_numberofplayers
if (CheckPlayer(i-1)) then
if...
I've never used them before and I have a question. How would i trigger a scope to run from outside the scope(via another function or trigger).
function testing takes nothing returns nothing
//call start scope test
endfunction
scope test initializer start
private function start takes nothing...
I have this code that I'm working on. And It seems that it keeps crashing when i try to remove the unit. jass below
This works when I comment in the remove unit function.
set i = 0
loop
exitwhen i>0
if (GetPlayerSlotState(Player(i)) == PLAYER_SLOT_STATE_PLAYING) then...
Its a fairly simple function. Anyways, everything above the loop seems to work, and anything below it does not.
Here the destroy part works( i dont even want to destroy, but it was the easiest way to make sure everything was working).
function UpdateSelector takes nothing returns nothing...
I keep getting a syntax error with Jass helper. I am using Newgen.
globals
constant string GAMETITLE = "0096FF96"
constant string GAMEDESCRIPTION = "00C19D67"
constant string EVENT = "00FF7F00"
constant string HINT = "006969FF"
constant string GOOD = "0000FF00"
constant string BAD = "00FF0000"...
Can anyone help me optimize this function?
It is weird, because when like 8 things at the same time it slows down. and stays slow until the unit is removed. Not sure what is exactly causing it.
function UnitDies takes nothing returns nothing
local unit u = GetDyingUnit()
local unit tempu =...
Is there a way to use TimerStart with a struct method?
TimerStart(t,.01,true, this.method timeraction)
? thanks
Edit can som1 move this to jass? I accidently posted it here
Its been awhile since I've used Acos and Asin to find an angle.
Here is what I am doing as of now
set mag=SquareRoot((this.xforce*this.xforce)+(this.yforce*this.yforce))
if mag!=0 then
if this.yforce!=0 then
set dir =...
Whats wrong here? New problem
I've been working on this code and i cant figure out why it is not triggering.
problem solved
Any ideas?
Edit: New problem scroll down to post 7.
or click this
http://www.thehelper.net/forums/showpost.php?p=960409&postcount=7
When ever I do anything related to vjass it does not run. Is there something I need to do to get it working? I have not used newgen in awhile and I am just booting it up again. Any help is appreciated.(Ps. I had it working awhile ago, during the early summer)
Is there a way to hide the info that is displayed when your mouse hovers over a unit. Like the player name and what not. Or on an unseemingly related note a way to remove messages from showing in the chat log.(i know the space trick, but that leaves much to be desired when you scroll over a...
Heres my trigger
Im trying to make the heart beat play at the location of the killer. However I cannot make it play as a 3d sound. I can do a normal sound fine. But when I check the 3d sound option and do this it does not work. Any suggestions? any tutorials I can be linked to?
I used WE Unlimited a long time ago and I wanted to open the map up with newgen but I get an error about colored strings not in the database. Then it shuts down. Any help to load it into newgen?
Hey, not sure if this is the correct place to post this however, this beeping is starting to scare me and I don't know what the cause is. Basically the tower makes a siren noise usually when I'm playing a game, however it doesn't do it right away. It seems dependent on how long I've had the...
Alright, I'm stumped to why one of the functions is not working. I have three functions dealing with items(part of an item stacking script) They all have the same three arguements and I know for a fact the third one(AddItem) works as it triggers as a result of the first...