Sure
I've also done that as a solution for now.. But I am using the standard heroes, so I would like not to change things such as gameplay constants or anything relavant for that.
I've also changed:
Player Group - Pick every player in (All players) and do (Player - Limit training of Heroes to...
Hi there. :)
I'm trying to make a assault map, and I want it to "reset" when the attackers have completed and then switch the teams.
Then I want to make people repick their heroes.
Since they requires an alter and a tier every time you want a new hero, I cannot just use the unit - remove...
Hi there.
I'm trying to make a map that changes a little bit due some random's..
1st: I want to add 10 random level -1(random level) items to marketplaces. It should look like:
Unit Group - Pick every unit in (Units of type Marketplace) and do (Actions)
Loop - Actions...
Okay, assuming that you want normal units to work too, what you need to do is go make a copy of a hero, then change the skin and such, and then go copy the night elf "Demon Hunter (Demon Form)" from specials. Then go overwrite everything from "Druid of the Claw (Bear Form)" into your new copy...
Then you could add two buffs, one non-stacking poison, that slowed the unit, and another stacking one that just damaged. Make an ability that required the other one to be applyed.
Think you've read something wrong...
It only dropped one of each items. (Initial values set for 1)
Drops works fine now, just changed to this:
Item Drops
Events
Unit - A unit owned by Neutral Hostile Dies
Conditions
Actions
Set ItemDropLevel = (Level of...
Allrighty, I've changed to this.
Item Drops
Events
Unit - A unit owned by Neutral Hostile Dies
Conditions
Actions
Set KillingBonus = (KillingBonus + (Level of (Triggering unit)))
For each (Integer A) from 1 to KillingBonus, do (Set KillingBonusDropCount =...
OMG calculation problem.
I killed a lvl 3 dragon. Then for each 3rd number between 1 and 1000 it added 1/15 = 22 to my second counter. Hmmm.. Then it kept editing the values. That's a bad thing...
Hi there. :D
Basically, I'm bad at coding. I'm currently working on an xp/gold/lumber gaining "creature strength" system. Since I want to use a respawning system, I cannot use the normal item tables system, so I'm working in triggers.
Basically I want to make stronger creeps drop better...