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    Troubleshooting: Remove a hero and reset dispencies(Make you avaliable to pick a new)

    Sure I've also done that as a solution for now.. But I am using the standard heroes, so I would like not to change things such as gameplay constants or anything relavant for that. I've also changed: Player Group - Pick every player in (All players) and do (Player - Limit training of Heroes to...
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    Troubleshooting: Remove a hero and reset dispencies(Make you avaliable to pick a new)

    Same trouble By the way, this guy seems to have same troubles: http://war3.incgamers.com/forums/showthread.php?t=46129
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    Troubleshooting: Remove a hero and reset dispencies(Make you avaliable to pick a new)

    Hi there. :) I'm trying to make a assault map, and I want it to "reset" when the attackers have completed and then switch the teams. Then I want to make people repick their heroes. Since they requires an alter and a tier every time you want a new hero, I cannot just use the unit - remove...
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    Neutral Building, Trigger to add items and units doesn't work?

    zOMG haven't seen that menu That was crazy.. Haven't seen that at all.. The reason I used the waits was to prevent lag. Anyway, it helped. :D Thx!
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    Neutral Building, Trigger to add items and units doesn't work?

    Hi there. I'm trying to make a map that changes a little bit due some random's.. 1st: I want to add 10 random level -1(random level) items to marketplaces. It should look like: Unit Group - Pick every unit in (Units of type Marketplace) and do (Actions) Loop - Actions...
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    Wut do U think dota needs 2 be better?

    All this leads to one conclusion. The map maker needs advanced math to rebalance everything. Damage, health, jammers, ass-savers, all that stuff.
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    Warden Blink... how to make her not blink in certain areas..

    Or even better, If a unit is not equel to something allowed in there, teleport them to trigggering players startpoint.
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    Race Suggestions

    Race: Centaurs Unit: Centaur Archer Spawn: 12 Tier 1: Bloodlust Tier 2: Poison Arrows Unit: Centaur Impaler Spawn: 12 Tier 1: Bash Tier 2: Charge (Increase speed and next attack damage) Race: Harpies Comment: Low damage, medium health, low armor but flying Unit: Harpy Rogue...
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    Nondescript title: Druid help

    Okay, assuming that you want normal units to work too, what you need to do is go make a copy of a hero, then change the skin and such, and then go copy the night elf "Demon Hunter (Demon Form)" from specials. Then go overwrite everything from "Druid of the Claw (Bear Form)" into your new copy...
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    Help with stacking poison?

    Then you could add two buffs, one non-stacking poison, that slowed the unit, and another stacking one that just damaged. Make an ability that required the other one to be applyed.
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    Help with stacking poison?

    Erhh.. There's these two buffs: Poison (Non-stacking) Poison (Stacking) Doesn't the second one stack like applying more of it? Two buffs fx.
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    Trigger: Creature item drops gone woops. ("For each integer" problem)

    Think you've read something wrong... It only dropped one of each items. (Initial values set for 1) Drops works fine now, just changed to this: Item Drops Events Unit - A unit owned by Neutral Hostile Dies Conditions Actions Set ItemDropLevel = (Level of...
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    Trigger: Creature item drops gone woops. ("For each integer" problem)

    Allrighty, I've changed to this. Item Drops Events Unit - A unit owned by Neutral Hostile Dies Conditions Actions Set KillingBonus = (KillingBonus + (Level of (Triggering unit))) For each (Integer A) from 1 to KillingBonus, do (Set KillingBonusDropCount =...
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    Trigger: Creature item drops gone woops. ("For each integer" problem)

    OMG calculation problem. I killed a lvl 3 dragon. Then for each 3rd number between 1 and 1000 it added 1/15 = 22 to my second counter. Hmmm.. Then it kept editing the values. That's a bad thing...
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    Trigger: Creature item drops gone woops. ("For each integer" problem)

    Hi there. :D Basically, I'm bad at coding. I'm currently working on an xp/gold/lumber gaining "creature strength" system. Since I want to use a respawning system, I cannot use the normal item tables system, so I'm working in triggers. Basically I want to make stronger creeps drop better...
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