Troubleshooting: Remove a hero and reset dispencies(Make you avaliable to pick a new)

Tzepesch

New Member
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1
Hi there. :)

I'm trying to make a assault map, and I want it to "reset" when the attackers have completed and then switch the teams.
Then I want to make people repick their heroes.
Since they requires an alter and a tier every time you want a new hero, I cannot just use the unit - remove (unit) from the game.
I realize that yes, I can just make higher tiers and such, but I'll rather do things the right way. Therefore I'm asking:
Is there a way to remove a hero from the game, so the game acts like the hero was never trained?

(If you wounder why the troubles comes, then if you use "unit - remove (unit) from the game" on a here, you'll still require Tier 2 to buy a new one.)
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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613
Why are you using tiers in the first place? Just clear all techtree requirements and you should be fine.
 

Tzepesch

New Member
Reaction score
1
Sure

I've also done that as a solution for now.. But I am using the standard heroes, so I would like not to change things such as gameplay constants or anything relavant for that.
I've also changed:
Code:
Player Group - Pick every player in (All players) and do (Player - Limit training of Heroes to 1 for (Picked player))
In that way, people won't buy more heroes and I still have the possibility of using gold, wood and food for something else then limiting heroes.
But I still would like to see a solution where you can use tiers for other game types. Like a repick hero for a standard game, if such needs shows up. :)
 
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