Okay I'm having a problem...
How can I make it so that when a hero is created it instantly goes to the town hall?
This is the trigger I use right now
Event
Unit - A unit enters Hero Select <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to hero_spawn[(Player number of (Owner of (Entering unit)))]
Camera - Pan camera for (Owner of (Entering unit)) to hero_spawn[(Player number of (Owner of (Entering unit)))] over 0.00 seconds
Is there a way to do this without using regions?
I'm trying to make it so the warden can't blink to the hero taverns. Right now she can blink to them but instantly teleported to her town hall, this is pretty unfair as she can just use that to leave a battle when she has low health..
I'd like to make it so if she does go to the hero taverns she'll be killed, but how can I do this without other heros dieing when they are trained?
Or maybe there is a way to make her blink not go on ledges.
Thanks
How can I make it so that when a hero is created it instantly goes to the town hall?
This is the trigger I use right now
Event
Unit - A unit enters Hero Select <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to hero_spawn[(Player number of (Owner of (Entering unit)))]
Camera - Pan camera for (Owner of (Entering unit)) to hero_spawn[(Player number of (Owner of (Entering unit)))] over 0.00 seconds
Is there a way to do this without using regions?
I'm trying to make it so the warden can't blink to the hero taverns. Right now she can blink to them but instantly teleported to her town hall, this is pretty unfair as she can just use that to leave a battle when she has low health..
I'd like to make it so if she does go to the hero taverns she'll be killed, but how can I do this without other heros dieing when they are trained?
Or maybe there is a way to make her blink not go on ledges.
Thanks