I want to remove Hydralisk Attack as an actor and replace it with a different actor. How do I unlink the current actor and link a different actor to this weapon?
I created a weapon (duplicated from the Hydralisk weapon) that causes Starcraft 2 to crash. If I kill any biological unit with it, there are no problems. But if I kill a unit that has no impact animation (for example, flying machine units like banshees, battlecruisers, and science vessels) the...
I'm trying to modify a sound effect that a weapon makes when it makes contact with an enemy, but I can't go over 0 decibels. It's ridiculously quiet, if not impossible to hear.
I've attached a picture of the screen I'm on to modify the sound effect's volume, and it shows 0 being the max. I've...
I want to make it so that when a Hydralisk range attacks a unit, when the missile hits the target the impact visual effect squirts out a lot of blood. I'm not sure what to modify in the editor to change this; I've tried changing the HydraliskAttackImpactModel Actor's model from "Hydralisk Air...
Here is what I'm trying to achieve: I want a dummy unit to spawn and set a HERO nuclear strike at the center of the playable map area. Unfortunately I can't get this to work; in order to place a nuke I have to have it armed, but I'm not sure how to arm it. Even if I add the nuke arming ability...
I want to make a dummy unit, but there are two aspects I want to add to it that I don't know how to do.
1. I want to make the dummy unit untargetable.
2. I want to make the dummy unit completely invisible.
I tried giving the dummy unit no actor, but that just made it a giant blob. How do...
I want to be able to order a unit to cast an ability on a unit. I also want to be able to order a unit to cast an ability on a point. However, I don't see either of these features in Starcraft 2.
I can order a unit to cast an ability that involves only pushing one button (Cloak, for example)...
I need some help, I followed a tutorial word for word and the marine I tried duplicating is missing attack sound effects, the visual effects coming out of the gun when attacking, and no blood comes out of the enemy I'm shooting at...
This thread comes with three questions! Whoo!
1. How do I research an ability (such as Burrow) via the editor?
2. Is there an easy way to enable research for everything?
3. How do I research something with a trigger?
Thanks in advance.
In Warcraft 3 I could use For each (Integer A) from 1 to 14, do (Actions)... but I don't understand how to do that in Starcraft 2. So, I made this ridiculous trigger:
Camera - Pan the camera for player 1 to (Center of (Playable map area)) over 0.2 seconds with Existing...
I have a variable set for 0 on a trigger, and I want a different trigger to set the variable to 1. Unfortunately when I have Trigger 1 set the variable to 1, Trigger 2 does not recognize the change.
Trigger 1
Events
Game - Player 1 types a chat message containing "Hell"...
Once I set a player to be a variable, how do I make that player no longer have the variable?
Set Person = (Owner of (Triggering unit))
I want the owner of triggering unit to no longer be set as "Person."
In my game, every time you die you immediately respawn with a new unit. I want to make it so that if you're killed by the unit called "Dummy killer" that the new unit you respawn with will be invulnerable for a split second, and then have the invulnerability removed.
Adding invulnerable isn't...
In my map, every time you die you respawn on a random point in the playable map area. However, there are four regions I NEVER want a unit to respawn in.
I have some conditions that are supposed to prevent this, but units are still occasionally spawning in the regions and I'm not sure why...
I used a program called MDX squisher to reduce the size of all the models in my game, but to do that I had to replace the original files. Now every model I have doesn't use any of the portraits I have imported. I have the files, but how do I make a model associate itself with a specific portrait...
I'm going to add some commands in my map that will make the camera zoom out. I want to use some universal commands to do this, so what kind of commands are most commonly used to change the camera?
-Cam1
-Cam 1
-Camera1
-Camera 1
Those are the only 4 I know, which one of those is most...
I want to convert Archimonde's Finger of Death to be done by a dummy caster. The problem is, when Archimonde uses Finger of Death and moves, the red lazer graphic is stationary since the dummy caster isn't moving with him. In short, it makes it look like Archimonde isn't casting the ability...
I'm new to the whole camera thing, so I apologize if this is common knowledge. I want to rotate the camera so that I can see the entire map with the camera facing completely down. How do I do this?
Note: My map is small.