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  1. Z

    Speed att increase limited?

    I have Both Animation Backswing point and Damage point set to 0, but if you guys say 400% is limit than thats bad news, now ill just remove that unit and Add next one with faster att speed, i think that should do the trick =) Thx a lot for help :thup:
  2. Z

    How do you make text that would follow a unit wherever it goes?

    I dont know another idea how to make text follow unit around sry :(
  3. Z

    Speed att increase limited?

    I still dont see 4x faster speed when i put 4.0 (400%). It says Very Fast with green letters but still its just 2x faster. I rly dont know why
  4. Z

    Speed att increase limited?

    I dont understand you. What do you mean by proper values and mine has 1.0 cap? :o
  5. Z

    Speed att increase limited?

    Is Attack speed limited somewhere except in Attack - Cooldown time? I ask this cause when i create dummy aura near unit that i want to attack faster, 1st dummy aura gives bonus speed 100% and i see difference in att speed but 2nd, 3rd, 4th and 5th aura dont increase speed more and more. I...
  6. Z

    Help...

    First i didnt understand what world23wc3 meant but now i do and i finally get it working. I just needed to put Run trigger instead of Turn trigger On, cause if i just turn him On it wont run, but if i Run him in trigger that is supposed to activate next one it will do what it must do =D. Thx all...
  7. Z

    Help with bounty from units

    Yea yea my bad. Just remove that line with footman, and you need another one for another team like this aa Events Unit - A unit Dies Conditions (Owner of (Triggering unit)) Equal to Player 12 (Brown) Actions Player Group - Pick every player in...
  8. Z

    Help...

    Yes thats my bad, but thats not what im looking for i need trigger X to run when other trigger turns that trigger X On. If i put Time - Elapsed game time it wont work, if i put Time - Every x seconds it will run the trigger many times and i just need it to run once. So i guess there is no way to...
  9. Z

    Help...

    then when will it stop if its every 0.03 seconds -.-' i think that would crash the game. I need it to run it once.
  10. Z

    Help...

    I want trigger to run Once when turned on without time event cause i need to put in for example all in one place Events Conditions Actions Trigger - Run (This trigger) (ignoring conditions) Special Effect - Create a special effect at (Center of Summon B 1 <gen>)...
  11. Z

    Enemies and neutrals

    So you need team 1 to see that building as Neutral and team 2 to see it as Enemy? You can do this Events Map initialization Conditions Actions For each (Integer A) from 1 to 5, do (Actions) Loop - Actions Player - Make (Player((Integer...
  12. Z

    Help with bounty from units

    Oh, then if you dont wana make 100 triggers just edit each units point Value to how many gold your or your opponents team will get, and Make this trigger Events Unit - A unit Dies Conditions (Owner of (Triggering unit)) Equal to Player 11 (Dark Green) (Unit-type...
  13. Z

    How do you make text that would follow a unit wherever it goes?

    if your unit moves linear just put velocity like this Floating Text - Set the velocity of (Last created floating text) to 350.00 towards 90.00 degrees if your unit movement speed is 350 and it goes straight up it will look like txt follows him And you put this for time Floating Text - Change...
  14. Z

    Help with bounty from units

    Events Unit - A unit Dies Conditions And - All (Conditions) are true Conditions (Unit-type of (Triggering unit)) Equal to Footman (Owner of (Triggering unit)) Equal to Player 11 (Dark Green) Actions Player Group - Pick...
  15. Z

    Help with bounty from units

    i didnt understand you very well but if you have problems with bounty, if units dont drop gold you should turn bounty ON like this Events Map initialization Conditions Actions For each (Integer A) from 1 to 12, do (Actions) Loop - Actions...
  16. Z

    Help...

    SFX 1 Events Time - Every 1.00 seconds of game time Conditions Actions Special Effect - Create a special effect at (Center of Summon B 1 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl Unit - Create 1 Dummy for Player 12 (Brown) at (Center...
  17. Z

    Help...

    I have a problem running triggers that are later in game turned On, they have no Event and no Condition, just action, and my question is: Is it possible to activate that Action in that triggers WITHOUT using "Time - Every X seconds of game time". I tried with "Trigger - Run (This trigger)...
  18. Z

    Number of players turn triggers

    Haha thx a lot you piece of a nice man :D its working PERFECTLY all thx to you! :thup: :thup: :thup: :thup: :thup: :thup: :thup: :thup: :thup: :thup: :thup:
  19. Z

    Number of players turn triggers

    Events Map initialization Conditions Actions Set TempGroup_1 = (All allies of Player 1 (Red)) Set TempInt_1 = (Number of players in TempGroup_1) Custom script: call DestroyForce(udg_TempGroup_1) Set TempGroup_2 = (All allies of Player 5...
  20. Z

    Number of players turn triggers

    hmm why did you put event Player leaves game, maybe we didnt understand each other, i want triggers to "read" (when game starts) how many players are playing (in team 1 and in team 2) when there are 2 players in each team to turn 2 more triggers that spawn 10 more creeps on each side :)
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