Help...

zandor66

New Member
Reaction score
2
I have a problem running triggers that are later in game turned On, they have no Event and no Condition, just action, and my question is:
Is it possible to activate that Action in that triggers WITHOUT using "Time - Every X seconds of game time". I tried with "Trigger - Run (This trigger) (ignoring conditions)" but nothing happens =( pls pls pls help :p
 

Bogrim

y hello thar
Reaction score
154
You need to provide more information about the triggers you are trying to run and for what purpose. Post the triggers for a start.
 

zandor66

New Member
Reaction score
2
Trigger:
  • SFX 1
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Special Effect - Create a special effect at (Center of Summon B 1 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy for Player 12 (Brown) at (Center of Summon B 1 <gen>) facing 45.00 degrees
      • Trigger - Turn on Second 2 Copy <gen>
      • Trigger - Turn off (This trigger)


Im currently using Time Every x seconds of game time but that is complicated to use,cause every time i need to turn next action on and this action off if i wana some delay between 2 triggers so im looking for another way to run actions, to run trigger that has just been turned on and that is without event and condition.
 

world23wc3

Member
Reaction score
6
Trigger:
  • SFX 1
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Special Effect - Create a special effect at (Center of Summon B 1 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy for Player 12 (Brown) at (Center of Summon B 1 <gen>) facing 45.00 degrees
      • Trigger - Turn on Second 2 Copy <gen>
      • Trigger - Turn off (This trigger)


Im currently using Time Every x seconds of game time but that is complicated to use,cause every time i need to turn next action on and this action off if i wana some delay between 2 triggers so im looking for another way to run actions, to run trigger that has just been turned on and that is without event and condition.

Do you want to make so this trigger only turns on one time? or should the trigger be able to turn on twice or many times. Please explain better!

If you only want it to turn on one time then you could use this
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit enters Region 000 <gen>
    • Conditions
    • Actions



Please rep if it was what you wanted :)
 

zandor66

New Member
Reaction score
2
I want trigger to run Once when turned on without time event cause i need to put in for example
Trigger:
  • all in one place
    • Events
    • Conditions
    • Actions
      • Trigger - Run (This trigger) (ignoring conditions)
      • Special Effect - Create a special effect at (Center of Summon B 1 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 1 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 3 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 3 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 6 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 6 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 8 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 8 <gen>) facing 45.00 degrees
      • Unit - Create 1 Dark Energy 1 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 2 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 2 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 5 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 5 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 7 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 7 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 4 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 4 <gen>) facing 45.00 degrees
      • Unit - Create 1 Dark Energy 2 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 4.00 seconds
      • Unit - Create 1 Dark Energy 3 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 6.00 seconds
      • Unit - Create 1 Dark Energy 4 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 9.00 seconds
      • Unit - Create 1 Dark Energy 5 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 14.00 seconds
      • Unit - Create 1 Dark Energy 6 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 1 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Unit - Create 1 Dummy Lightning for Player 12 (Brown) at (Center of SFX thunder 1 Copy <gen>) facing Default building facing degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 2 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 3 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Unit - Create 1 Dummy Lightning for Player 12 (Brown) at (Center of SFX thunder 2 Copy <gen>) facing Default building facing degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 4 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 5 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Unit - Create 1 Dummy Lightning for Player 12 (Brown) at (Center of SFX thunder 3 Copy <gen>) facing Default building facing degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 6 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 7 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Unit - Create 1 Dummy Lightning for Player 12 (Brown) at (Center of SFX thunder 4 Copy <gen>) facing Default building facing degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 8 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Wait 5.00 seconds
      • Trigger - Turn on Spawn Evil God TEST <gen>
      • Trigger - Turn off (This trigger)


And if i put event Time - every 0.0001 or 1 seconds it will screw my Special Effects cause it will cr8 them every x seconds till it reaches last action Turn off this trigger but it WONT reach instantly cause i put wait actions too so i CANT use time. Ohh i hope you understand xD
i just want to ask is there a way to RUN trigger somehow without that time. Thx (and as you can see there is Run (This trigger) (ignoring conditions) but its NOT working when trigger turned On -.-)
 

world23wc3

Member
Reaction score
6
I want trigger to run Once when turned on without time event cause i need to put in for example
Trigger:
  • all in one place
    • Events
    • Conditions
    • Actions
      • Trigger - Run (This trigger) (ignoring conditions)
      • Special Effect - Create a special effect at (Center of Summon B 1 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 1 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 3 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 3 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 6 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 6 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 8 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 8 <gen>) facing 45.00 degrees
      • Unit - Create 1 Dark Energy 1 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 2 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 2 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 5 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 5 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 7 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 7 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 4 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 4 <gen>) facing 45.00 degrees
      • Unit - Create 1 Dark Energy 2 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 4.00 seconds
      • Unit - Create 1 Dark Energy 3 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 6.00 seconds
      • Unit - Create 1 Dark Energy 4 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 9.00 seconds
      • Unit - Create 1 Dark Energy 5 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 14.00 seconds
      • Unit - Create 1 Dark Energy 6 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 1 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Unit - Create 1 Dummy Lightning for Player 12 (Brown) at (Center of SFX thunder 1 Copy <gen>) facing Default building facing degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 2 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 3 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Unit - Create 1 Dummy Lightning for Player 12 (Brown) at (Center of SFX thunder 2 Copy <gen>) facing Default building facing degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 4 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 5 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Unit - Create 1 Dummy Lightning for Player 12 (Brown) at (Center of SFX thunder 3 Copy <gen>) facing Default building facing degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 6 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 7 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Unit - Create 1 Dummy Lightning for Player 12 (Brown) at (Center of SFX thunder 4 Copy <gen>) facing Default building facing degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 8 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Wait 5.00 seconds
      • Trigger - Turn on Spawn Evil God TEST <gen>
      • Trigger - Turn off (This trigger)


And if i put event Time - every 0.0001 or 1 seconds it will screw my Special Effects cause it will cr8 them every x seconds till it reaches last action Turn off this trigger but it WONT reach instantly cause i put wait actions too so i CANT use time. Ohh i hope you understand xD
i just want to ask is there a way to RUN trigger somehow without that time. Thx (and as you can see there is Run (This trigger) (ignoring conditions) but its NOT working when trigger turned On -.-)

.... you can't have the run trigger ignoring condition on this trigger ... you need to have it on another trigger



Trigger:
  • Trigger that starts the other trigger
    • Events
    • Time - Elapsed game time is 0.03 seconds
      • Conditions
      • Actions
        • Trigger - Run (all in one place) (ignoring conditions)


Try that it might work
 

zandor66

New Member
Reaction score
2
then when will it stop if its every 0.03 seconds -.-'
i think that would crash the game. I need it to run it once.
 

zandor66

New Member
Reaction score
2
Yes thats my bad, but thats not what im looking for i need trigger X to run when other trigger turns that trigger X On. If i put Time - Elapsed game time it wont work, if i put Time - Every x seconds it will run the trigger many times and i just need it to run once. So i guess there is no way to run trigger without Event when its turned on :(
 

canons200

New Member
Reaction score
50
post your trigger here. we will point out the suitable solution.

i have quite many trigger that don't have event, but it still runs very well.
 

zandor66

New Member
Reaction score
2
First i didnt understand what world23wc3 meant but now i do and i finally get it working. I just needed to put Run trigger instead of Turn trigger On, cause if i just turn him On it wont run, but if i Run him in trigger that is supposed to activate next one it will do what it must do =D. Thx all of you +rep to world23wc3 :thup::thup:
 

Chaos_Knight

New Member
Reaction score
39
I want trigger to run Once when turned on without time event cause i need to put in for example
Trigger:
  • all in one place
    • Events
    • Conditions
    • Actions
      • Trigger - Run (This trigger) (ignoring conditions)
      • Special Effect - Create a special effect at (Center of Summon B 1 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 1 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 3 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 3 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 6 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 6 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 8 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 8 <gen>) facing 45.00 degrees
      • Unit - Create 1 Dark Energy 1 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 2 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 2 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 5 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 5 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 7 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 7 <gen>) facing 45.00 degrees
      • Wait 0.50 seconds
      • Special Effect - Create a special effect at (Center of Summon B 4 <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
      • Unit - Create 1 Dummy Puca for Player 12 (Brown) at (Center of Summon B 4 <gen>) facing 45.00 degrees
      • Unit - Create 1 Dark Energy 2 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 4.00 seconds
      • Unit - Create 1 Dark Energy 3 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 6.00 seconds
      • Unit - Create 1 Dark Energy 4 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 9.00 seconds
      • Unit - Create 1 Dark Energy 5 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 14.00 seconds
      • Unit - Create 1 Dark Energy 6 for Player 11 (Dark Green) at (Center of Summon B Centar <gen>) facing 0.00 degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 1 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Unit - Create 1 Dummy Lightning for Player 12 (Brown) at (Center of SFX thunder 1 Copy <gen>) facing Default building facing degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 2 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 3 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Unit - Create 1 Dummy Lightning for Player 12 (Brown) at (Center of SFX thunder 2 Copy <gen>) facing Default building facing degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 4 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 5 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Unit - Create 1 Dummy Lightning for Player 12 (Brown) at (Center of SFX thunder 3 Copy <gen>) facing Default building facing degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 6 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 7 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Unit - Create 1 Dummy Lightning for Player 12 (Brown) at (Center of SFX thunder 4 Copy <gen>) facing Default building facing degrees
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at (Center of SFX A 8 Copy <gen>) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
      • Wait 5.00 seconds
      • Trigger - Turn on Spawn Evil God TEST <gen>
      • Trigger - Turn off (This trigger)


And if i put event Time - every 0.0001 or 1 seconds it will screw my Special Effects cause it will cr8 them every x seconds till it reaches last action Turn off this trigger but it WONT reach instantly cause i put wait actions too so i CANT use time. Ohh i hope you understand xD
i just want to ask is there a way to RUN trigger somehow without that time. Thx (and as you can see there is Run (This trigger) (ignoring conditions) but its NOT working when trigger turned On -.-)

I assume you dont know what leaks is right :nuts:
 
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