This is getting quite annoying. Added barrage to a tower, removed requirements, set damage, added correct target fields.
Yet it refuses to attacking more than 1 unit.
In my map, single player test, everything is fine, works as per normal.
But online, there is a selection bug. Units will often not respond to orders, and sometimes units deselect themselves.
Is this a map problem, or an internet problem?
Hello Helper!
After a failed search I've come to ask how the wall system in Fortress Survival was concocted.
As we all know, in many survival games, there is the common issue of the invaders targetting the defenders BEHIND the walls. The solution around this is generally accepted: giving...
I am pausing a unit to stop it from doing anything (obviously). However, the side effect is that this also pauses its generic expiration timer. Is there a way around this?
I'm using curse as an autocast ability, however there is an issue. It won't be casted all the time. I need an autocast ability that will be casted if possible every time the unit attacks. Any?
I need a name for this model, no title, no anything else. Just a simple name. Like Sylvanas. But I don't like that name. Something undead, something female, something cool, and not stupid. ;) Use your imagination!
OFFTOPIC: 3000th post. Woo.
This is being really frustrating and I can't get it to work at all.
I'm using the WC3 Viewer to convert a normal 800 KB file into a BLP. Usually, and by usually I mean 999,999 out of 1,000,000 times, it works. But this time, it epic fails. Everytime the file becomes a corrupted 0 KB piece of...
Regarding this model, I'm trying to use the ability "True Sight" to apply this model to the former's overhead. I haven't succeeded. I use the fields:
Target Model - Firesphere.mdx
Target Attachment Point - overhead
Target Attachments - 1
I'm using a variation of Unholy Aura with a new model on it for one of my buildings. It works perfectly on a guard tower, but the tower I'm using is too fat, and the whole aura is hidden. The Scaling Value must be (and is) 0.75.
Is there a way to get the Model larger without using triggers to...
Undead Building
Events
Unit - A unit Begins construction
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Constructing structure)) Equal to Graveyard
Actions
Custom script: local effect udg_Temp_SFX...
I'm making a zombie map and have run into some problems.
1.
[SEMI-SOLVED]
This is very crucial to game play.
You may, at first glance, notice a problem. All my units attack at a long range, further than they are supposed to. It's as if they have 200 range not Melee. Also, peasants repair at a...
I've got like 6 month old threads which were never solved. I need the answers. However, since there are multiple, should I group them into one thread or just bump the relevant ones? The reason why I'm asking such a similar question to one I've asked before is because the threads are much older.
Regarding this thread, I require some help.
I know the pointy thing is too fat, but that's not the issue. The "spoke" file is below. First of all, there is a mysterious line that came out of nowhere. Any help on that?
Secondly, as noticeable in the first picture, the image seems to go...
I've created 2 multiboards, but it seems only 1 of them shows, which is the second one. The other one seems to be "erased" from existence? Any help?
Roll Multiboard
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Create a...