I'm making an RPG game which allows the heroes to travel around the map and find items etc. However, how do i make units spawn randomly around the map and make it attack the nearest hero?
Anyone got an idea for a new save/load trigger that only saves your level gold, and skills learnt? Nothing else. Acehart's save/load trigger doesn't work though, not for the new version.
I am interested in making an item which can improves the hero's ultimate. However i encountered 1 problem. When the hero acquires the item, his upgraded skill will be shown in the normal. But in the research, it still shows the old skill before being upgraded.
Here is my trigger.
Soul...
Anybody know how to remove the ''NO UPKEEP'' food income so that whenever i kill structures and units the gold income rate would not decrease my gold and lumber bounty?
Hey i am making a vampirism-like game where this wall is like dota's axe. For all of you who don't play dota, it goes like this. It will spin in a circle and deal damage to nearby enemy units, plus blocking the damage received. However, the structure does not seem to play the ''spin'' animation...
Hey i am making a vampirism-like game where humans versus vampires. When the human die, i want it to treat the human groups as enemies and the vampire group as allies. How do i do that? +rep
Urgent! +Rep! This code is unable to be saved into 1.24b. I do not know why either. I think it has to do with the custom script section. Help please.
Save
Events
Player - Player 1 (Red) types a chat message containing -save as An exact match
Player - Player 2 (Blue)...
Hi, i am making a game where soldiers fight against each other. However for the computer AI i am wondering how to make the AI know where the player's units are and order it to attack it, even if there is fog and is 10000 distance away. For example, i am standing at point A and a unit is at point...
Help me anyone? I have a serious problem and i do not know how to fix it. My map is not compactible to be played on 1.24b. How am i supposed to make it compactible? +Rep!!
Hi, i need help regarding a DotA hero Storm Spirit's Overload. It basically gives the Storm Spirit an attack which deals 30/40/50/60 Aoe damage and Aoe stun every 8/7/6/5 attacks. Damage and lesser attacks when level increases.
Okay, here it goes.. The hero is supposed to roll to an area until it depletes its mana or reaches its target. However, there is a serious problem. +Rep to anyone who can help me solve this.
Ball Lightning
Events
Unit - A unit Starts the effect of an ability
Conditions...
Hi, does anyone know how to make Tidehunter ulti in dota?
It is called Ravage, where nearby enemies are impaled into the air. I haven't got a clue on how to make it.
does anyone know how to revive fallen heroes lyk dota system, adding a cost price needed to revive it. i know its under advanced gameplay constants, but nt very sure on how to do it as i seldom use gameplay constants. The price for a fallen hero ranges from 450 to 1600, thanks for the help!
In dota, there is a hero called magnateur. He has a skill which can vacuum nearby units to him, before stunning it. I know the skill is based of war stomp. However I do not know how the custom script for the trigger should be. My trigger is only half completed. Here it goes..
Magnetic Pull...
I was pondering on how to make an item out of 3 items. For example, in dota there's an item called monkey king bar where there exists 2 javelins. But when i do a trigger lyk this, i have to only get 1 javelin. What other ''if'' triggers do i need to add?
Unit - A unit acquires an item...
Someone mind helping me? The sounds i want it to play when a unit dies. However it is too soft and even when i blast my speakers, i can only hear abit of it. I have already put the volume at the maximum and yet theres still no sound.