Hey i'm trying to learn jass and read emjilr's tutorial, but what is the point of jasscraft? If the only time u use jass craft is when u convert a GUI to JASS,
you arent really doing anything with jass... explanation any1?
In Dota Svens ult doubles his damage but I checked and there are no triggers that add base damage or stats. I want an ability like immolation that drains mana per sec, so i could use base ability immo or trigger the per sec mana loss. I thought about using the destroy(thing that does x2 to...
I played around with camera and cinematics
like a made a cinematic go really close in but then you couldnt control
your character and it was still 3rd person...
Is it possible to make it 1st person? or can it only be 3rd person
If any1 is really good at math/physics...
I wanted to set variables for stuff, so to isolate these variables of the
projectile motion formulas in physics.
For the V formula
Vf = Vi + (a)(t)
Vi = Vf - (a)(t)
t = (Vf/a) - (Vi/a)
a = (Vf/t) - (Vi/t)
For the X formula
Xf = Xi +...
I'm stepping away from learning JASS for a little because I actually don't know much with GUI
I tried to make an aoe sleep
Event - unit starts the effect of an ability
condition - ability equal to aoe sleep
action - create 10 dummy units at postion of target unit of ability being cast...
I converted this to JASS
Convert Copy Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Polymorph
Actions
Unit - Set (Casting unit) movement speed to 50.00
It converts to this exactly
function...
Event-A unit enters Jass region <gen>
Condtion-
Action-Create 1 footman for player 1 (red) at (center of(playable map area))
I converted it to custom text
function Trig_Enters_Actions takes nothing returns nothing
call CreateNUnitsAtLoc( 1, 'hfoo', Player(0)...
Thanks for help about negative movespeed on windwalk
But, The second part of my ability im even more stuck on...
Trying to make Stealth like WOW, mmm
=
Event- Periodic every .1 seconds
Condition- Unit comes within 500 of (Stealthed Unit=Warden)
(triggering unit) not...
I want to make an ability like stealth in WOW where your character goes invisible but you move a percent slower.
I made a hero (Warden) with an ability windwalk. I set the ms factor to 0% increase, then I put the buff tornado(slow aura) on Warden using a trigger when the ability is used. But...
There are some triggers you can't do with the FT map editor, but i heard there is a new map editor that can do advanced triggers, like (unit enters region, effect- make unit slide) which is not in the normal map editor, Does any1 know where to download the advanced map editor?